mirror of
				https://github.com/hedge-dev/XenosRecomp.git
				synced 2025-10-30 07:12:17 +00:00 
			
		
		
		
	Fix half pixel getting applied twice to reverse Z vertex shaders.
This commit is contained in:
		
							parent
							
								
									4897cf7ef2
								
							
						
					
					
						commit
						56738e5893
					
				
					 1 changed files with 5 additions and 1 deletions
				
			
		|  | @ -1784,7 +1784,8 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi | |||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     out += "\toPos.xy += g_HalfPixelOffset * oPos.w;\n"; | ||||
|                     if (!hasMtxProjection) | ||||
|                         out += "\toPos.xy += g_HalfPixelOffset * oPos.w;\n"; | ||||
|                 } | ||||
| 
 | ||||
|                 if (simpleControlFlow) | ||||
|  | @ -1824,5 +1825,8 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi | |||
|     if (hasMtxProjection) | ||||
|         out += "\t}\n"; | ||||
| 
 | ||||
|     if (!isPixelShader && hasMtxProjection) | ||||
|         out += "\toPos.xy += g_HalfPixelOffset * oPos.w;\n"; | ||||
| 
 | ||||
|     out += "}"; | ||||
| } | ||||
|  |  | |||
		Loading…
	
	Add table
		
		Reference in a new issue
	
	 Skyth
						Skyth