mirror of
https://github.com/hedge-dev/XenosRecomp.git
synced 2026-04-26 20:11:38 +00:00
Specialization constant & DXIL library implementation.
This commit is contained in:
parent
30f5986047
commit
73f17ee29a
6 changed files with 93 additions and 35 deletions
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@ -11,7 +11,7 @@ DxcCompiler::~DxcCompiler()
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dxcCompiler->Release();
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dxcCompiler->Release();
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}
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}
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IDxcBlob* DxcCompiler::compile(const std::string& shaderSource, bool isPixelShader, bool compileSpirv)
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IDxcBlob* DxcCompiler::compile(const std::string& shaderSource, bool compilePixelShader, bool compileLibrary, bool compileSpirv)
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{
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{
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DxcBuffer source{};
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DxcBuffer source{};
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source.Ptr = shaderSource.c_str();
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source.Ptr = shaderSource.c_str();
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@ -20,7 +20,21 @@ IDxcBlob* DxcCompiler::compile(const std::string& shaderSource, bool isPixelShad
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const wchar_t* args[16]{};
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const wchar_t* args[16]{};
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uint32_t argCount = 0;
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uint32_t argCount = 0;
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args[argCount++] = isPixelShader ? L"-T ps_6_0" : L"-T vs_6_0";
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const wchar_t* target = nullptr;
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if (compileLibrary)
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{
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assert(!compileSpirv);
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target = L"-T lib_6_3";
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}
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else
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{
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if (compilePixelShader)
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target = L"-T ps_6_0";
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else
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target = L"-T vs_6_0";
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}
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args[argCount++] = target;
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args[argCount++] = L"-HV 2021";
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args[argCount++] = L"-HV 2021";
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args[argCount++] = L"-all-resources-bound";
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args[argCount++] = L"-all-resources-bound";
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@ -29,7 +43,7 @@ IDxcBlob* DxcCompiler::compile(const std::string& shaderSource, bool isPixelShad
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args[argCount++] = L"-spirv";
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args[argCount++] = L"-spirv";
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args[argCount++] = L"-fvk-use-dx-layout";
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args[argCount++] = L"-fvk-use-dx-layout";
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if (!isPixelShader)
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if (!compilePixelShader)
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args[argCount++] = L"-fvk-invert-y";
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args[argCount++] = L"-fvk-invert-y";
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}
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}
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else
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else
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@ -7,5 +7,5 @@ struct DxcCompiler
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DxcCompiler();
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DxcCompiler();
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~DxcCompiler();
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~DxcCompiler();
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IDxcBlob* compile(const std::string& shaderSource, bool isPixelShader, bool compileSpirv);
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IDxcBlob* compile(const std::string& shaderSource, bool compilePixelShader, bool compileLibrary, bool compileSpirv);
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};
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};
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@ -26,6 +26,7 @@ struct RecompiledShader
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uint8_t* data = nullptr;
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uint8_t* data = nullptr;
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IDxcBlob* dxil = nullptr;
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IDxcBlob* dxil = nullptr;
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IDxcBlob* spirv = nullptr;
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IDxcBlob* spirv = nullptr;
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uint32_t specConstantsMask = 0;
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};
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};
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int main(int argc, char** argv)
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int main(int argc, char** argv)
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@ -109,9 +110,11 @@ int main(int argc, char** argv)
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recompiler = {};
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recompiler = {};
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recompiler.recompile(shader.data, include);
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recompiler.recompile(shader.data, include);
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shader.specConstantsMask = recompiler.specConstantsMask;
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thread_local DxcCompiler dxcCompiler;
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thread_local DxcCompiler dxcCompiler;
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shader.dxil = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, false);
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shader.dxil = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, recompiler.specConstantsMask != 0, false);
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shader.spirv = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, true);
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shader.spirv = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, false, true);
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assert(shader.dxil != nullptr && shader.spirv != nullptr);
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assert(shader.dxil != nullptr && shader.spirv != nullptr);
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assert(*(reinterpret_cast<uint32_t*>(shader.dxil->GetBufferPointer()) + 1) != 0 && "DXIL was not signed properly!");
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assert(*(reinterpret_cast<uint32_t*>(shader.dxil->GetBufferPointer()) + 1) != 0 && "DXIL was not signed properly!");
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@ -132,8 +135,8 @@ int main(int argc, char** argv)
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for (auto& [hash, shader] : shaders)
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for (auto& [hash, shader] : shaders)
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{
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{
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f.println("\t{{ 0x{:X}, {}, {}, {}, {} }},",
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f.println("\t{{ 0x{:X}, {}, {}, {}, {}, {} }},",
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hash, dxil.size(), shader.dxil->GetBufferSize(), spirv.size(), shader.spirv->GetBufferSize());
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hash, dxil.size(), shader.dxil->GetBufferSize(), spirv.size(), shader.spirv->GetBufferSize(), shader.specConstantsMask);
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dxil.insert(dxil.end(), reinterpret_cast<uint8_t*>(shader.dxil->GetBufferPointer()),
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dxil.insert(dxil.end(), reinterpret_cast<uint8_t*>(shader.dxil->GetBufferPointer()),
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reinterpret_cast<uint8_t*>(shader.dxil->GetBufferPointer()) + shader.dxil->GetBufferSize());
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reinterpret_cast<uint8_t*>(shader.dxil->GetBufferPointer()) + shader.dxil->GetBufferSize());
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@ -1,8 +1,17 @@
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#ifndef SHADER_COMMON_H_INCLUDED
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#define SHADER_COMMON_H_INCLUDED
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#define SPEC_CONSTANT_R11G11B10_NORMAL (1 << 0)
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#define SPEC_CONSTANT_HAS_BONE (1 << 1)
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#define SPEC_CONSTANT_BICUBIC_GI_FILTER (1 << 2)
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#define SPEC_CONSTANT_ALPHA_TEST (1 << 3)
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#define SPEC_CONSTANT_ALPHA_TO_COVERAGE (1 << 4)
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#if !defined(__cplusplus) || defined(__INTELLISENSE__)
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#define FLT_MIN asfloat(0xff7fffff)
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#define FLT_MIN asfloat(0xff7fffff)
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#define FLT_MAX asfloat(0x7f7fffff)
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#define FLT_MAX asfloat(0x7f7fffff)
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#define INPUT_LAYOUT_FLAG_HAS_R11G11B10_NORMAL (1 << 0)
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#ifdef __spirv__
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#ifdef __spirv__
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struct PushConstants
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struct PushConstants
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@ -14,22 +23,22 @@ struct PushConstants
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[[vk::push_constant]] ConstantBuffer<PushConstants> g_PushConstants;
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[[vk::push_constant]] ConstantBuffer<PushConstants> g_PushConstants;
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#define g_AlphaTestMode vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 256)
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#define g_Booleans vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 256)
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#define g_AlphaThreshold vk::RawBufferLoad<float>(g_PushConstants.SharedConstants + 260)
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#define g_SwappedTexcoords vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 260)
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#define g_Booleans vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 264)
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#define g_AlphaThreshold vk::RawBufferLoad<float>(g_PushConstants.SharedConstants + 264)
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#define g_SwappedTexcoords vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 268)
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#define g_InputLayoutFlags vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 272)
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[[vk::constant_id(0)]] const uint g_SpecConstants = 0;
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#define g_EnableGIBicubicFiltering vk::RawBufferLoad<bool>(g_PushConstants.SharedConstants + 276)
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#define g_SpecConstants() g_SpecConstants
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#else
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#else
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#define DEFINE_SHARED_CONSTANTS() \
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#define DEFINE_SHARED_CONSTANTS() \
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uint g_AlphaTestMode : packoffset(c16.x); \
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uint g_Booleans : packoffset(c16.x); \
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float g_AlphaThreshold : packoffset(c16.y); \
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uint g_SwappedTexcoords : packoffset(c16.y); \
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uint g_Booleans : packoffset(c16.z); \
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float g_AlphaThreshold : packoffset(c16.z) \
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uint g_SwappedTexcoords : packoffset(c16.w); \
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uint g_InputLayoutFlags : packoffset(c17.x); \
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uint g_SpecConstants();
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bool g_EnableGIBicubicFiltering : packoffset(c17.y)
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#endif
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#endif
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@ -145,9 +154,9 @@ float4 tfetchCube(uint resourceDescriptorIndex, uint samplerDescriptorIndex, flo
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return g_TextureCubeDescriptorHeap[resourceDescriptorIndex].Sample(g_SamplerDescriptorHeap[samplerDescriptorIndex], cubeMapData.cubeMapDirections[texCoord.z]);
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return g_TextureCubeDescriptorHeap[resourceDescriptorIndex].Sample(g_SamplerDescriptorHeap[samplerDescriptorIndex], cubeMapData.cubeMapDirections[texCoord.z]);
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}
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}
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float4 tfetchR11G11B10(uint inputLayoutFlags, uint4 value)
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float4 tfetchR11G11B10(uint4 value)
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{
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{
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if (inputLayoutFlags & INPUT_LAYOUT_FLAG_HAS_R11G11B10_NORMAL)
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if (g_SpecConstants() & SPEC_CONSTANT_R11G11B10_NORMAL)
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{
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{
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return float4(
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return float4(
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(value.x & 0x00000400 ? -1.0 : 0.0) + ((value.x & 0x3FF) / 1024.0),
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(value.x & 0x00000400 ? -1.0 : 0.0) + ((value.x & 0x3FF) / 1024.0),
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@ -163,7 +172,7 @@ float4 tfetchR11G11B10(uint inputLayoutFlags, uint4 value)
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float4 tfetchTexcoord(uint swappedTexcoords, float4 value, uint semanticIndex)
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float4 tfetchTexcoord(uint swappedTexcoords, float4 value, uint semanticIndex)
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{
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{
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return (swappedTexcoords & (1 << semanticIndex)) != 0 ? value.yxwz : value;
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return (swappedTexcoords & (1ull << semanticIndex)) != 0 ? value.yxwz : value;
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}
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}
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float4 cube(float4 value, inout CubeMapData cubeMapData)
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float4 cube(float4 value, inout CubeMapData cubeMapData)
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@ -202,3 +211,7 @@ float computeMipLevel(float2 pixelCoord)
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float deltaMaxSqr = max(dot(dx, dx), dot(dy, dy));
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float deltaMaxSqr = max(dot(dx, dx), dot(dy, dy));
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return max(0.0, 0.5 * log2(deltaMaxSqr));
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return max(0.0, 0.5 * log2(deltaMaxSqr));
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}
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}
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#endif
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#endif
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@ -1,4 +1,5 @@
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#include "shader_recompiler.h"
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#include "shader_recompiler.h"
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#include "shader_common.h"
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static constexpr char SWIZZLES[] =
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static constexpr char SWIZZLES[] =
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{
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{
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@ -182,7 +183,8 @@ void ShaderRecompiler::recompile(const VertexFetchInstruction& instr, uint32_t a
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case DeclUsage::Normal:
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case DeclUsage::Normal:
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case DeclUsage::Tangent:
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case DeclUsage::Tangent:
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case DeclUsage::Binormal:
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case DeclUsage::Binormal:
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print("tfetchR11G11B10(g_InputLayoutFlags, ");
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specConstantsMask |= SPEC_CONSTANT_R11G11B10_NORMAL;
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print("tfetchR11G11B10(");
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break;
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break;
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case DeclUsage::TexCoord:
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case DeclUsage::TexCoord:
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@ -1199,6 +1201,15 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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const auto shader = reinterpret_cast<const Shader*>(shaderData + shaderContainer->shaderOffset);
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const auto shader = reinterpret_cast<const Shader*>(shaderData + shaderContainer->shaderOffset);
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out += "#ifndef __spirv__\n";
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if (isPixelShader)
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out += "[shader(\"pixel\")]\n";
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else
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out += "[shader(\"vertex\")]\n";
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out += "#endif\n";
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out += "void main(\n";
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out += "void main(\n";
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if (isPixelShader)
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if (isPixelShader)
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@ -1208,7 +1219,11 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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for (auto& [usage, usageIndex] : INTERPOLATORS)
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for (auto& [usage, usageIndex] : INTERPOLATORS)
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println("\tin float4 i{0}{1} : {2}{1},", USAGE_VARIABLES[uint32_t(usage)], usageIndex, USAGE_SEMANTICS[uint32_t(usage)]);
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println("\tin float4 i{0}{1} : {2}{1},", USAGE_VARIABLES[uint32_t(usage)], usageIndex, USAGE_SEMANTICS[uint32_t(usage)]);
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out += "\tin bool iFace : SV_IsFrontFace";
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out += "#ifdef __spirv__\n";
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out += "\tin bool iFace : SV_IsFrontFace\n";
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out += "#else\n";
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out += "\tin uint iFace : SV_IsFrontFace\n";
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out += "#endif\n";
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auto pixelShader = reinterpret_cast<const PixelShader*>(shader);
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auto pixelShader = reinterpret_cast<const PixelShader*>(shader);
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if (pixelShader->outputs & PIXEL_SHADER_OUTPUT_COLOR0)
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if (pixelShader->outputs & PIXEL_SHADER_OUTPUT_COLOR0)
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@ -1582,11 +1597,19 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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}
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}
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else
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else
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{
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{
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auto findResult = boolConstants.find(cfInstr.condJmp.boolAddress);
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if (!isPixelShader && cfInstr.condJmp.boolAddress == 0) // mrgHasBone
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if (findResult != boolConstants.end())
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{
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println("if ((g_Booleans & {}) {}= 0)", findResult->second, cfInstr.condJmp.condition ^ simpleControlFlow ? "!" : "=");
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specConstantsMask |= SPEC_CONSTANT_HAS_BONE;
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println("if ((g_SpecConstants() & SPEC_CONSTANT_HAS_BONE) {}= 0)", cfInstr.condJmp.condition ^ simpleControlFlow ? "!" : "=");
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}
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else
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else
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println("if (b{} {}= 0)", uint32_t(cfInstr.condJmp.boolAddress), cfInstr.condJmp.condition ^ simpleControlFlow ? "!" : "=");
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{
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auto findResult = boolConstants.find(cfInstr.condJmp.boolAddress);
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if (findResult != boolConstants.end())
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println("if ((g_Booleans & {}) {}= 0)", findResult->second, cfInstr.condJmp.condition ^ simpleControlFlow ? "!" : "=");
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else
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println("if (b{} {}= 0)", uint32_t(cfInstr.condJmp.boolAddress), cfInstr.condJmp.condition ^ simpleControlFlow ? "!" : "=");
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}
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}
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}
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if (simpleControlFlow)
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if (simpleControlFlow)
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@ -1638,8 +1661,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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{
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{
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if (textureFetch.constIndex == 10) // g_GISampler
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if (textureFetch.constIndex == 10) // g_GISampler
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{
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{
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specConstantsMask |= SPEC_CONSTANT_BICUBIC_GI_FILTER;
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indent();
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indent();
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out += "[branch] if (g_EnableGIBicubicFiltering)";
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out += "if (g_SpecConstants() & SPEC_CONSTANT_BICUBIC_GI_FILTER)";
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indent();
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indent();
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out += '{';
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out += '{';
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@ -1680,8 +1705,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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{
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{
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if (isPixelShader)
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if (isPixelShader)
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{
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{
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specConstantsMask |= (SPEC_CONSTANT_ALPHA_TEST | SPEC_CONSTANT_ALPHA_TO_COVERAGE);
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indent();
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indent();
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out += "[branch] if (g_AlphaTestMode == 1)";
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out += "[branch] if (g_SpecConstants() & SPEC_CONSTANT_ALPHA_TEST)";
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indent();
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indent();
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out += '{';
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out += '{';
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@ -1691,7 +1718,7 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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indent();
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indent();
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out += "}";
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out += "}";
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indent();
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indent();
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out += "else if (g_AlphaTestMode == 2)";
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out += "else if (g_SpecConstants() & SPEC_CONSTANT_ALPHA_TEST)";
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indent();
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indent();
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out += '{';
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out += '{';
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@ -32,6 +32,7 @@ struct ShaderRecompiler : StringBuffer
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std::unordered_map<uint32_t, const char*> boolConstants;
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std::unordered_map<uint32_t, const char*> boolConstants;
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std::unordered_map<uint32_t, const char*> samplers;
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std::unordered_map<uint32_t, const char*> samplers;
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std::unordered_map<uint32_t, uint32_t> ifEndLabels;
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std::unordered_map<uint32_t, uint32_t> ifEndLabels;
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uint32_t specConstantsMask = 0;
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void indent()
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void indent()
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{
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{
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