Update README.md to remove vcpkg. (#13)

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@ -119,8 +119,6 @@ SPIR-V shaders are compressed using smol-v to improve zstd compression efficienc
The project requires CMake 3.20 and a C++ compiler with C++17 support to build. While compilers other than Clang might work, they have not been tested. Since the repository includes submodules, ensure you clone it recursively.
The project uses [vcpkg](https://github.com/microsoft/vcpkg) to integrate DXC. To set it up, define the `VCPKG_ROOT` environment variable to point to the vcpkg root directory. Alternatively, on Windows, you can install vcpkg via the Visual Studio Installer and open the project using Visual Studio's CMake integration.
## Special Thanks
This recompiler would not have been possible without the [Xenia](https://github.com/xenia-project/xenia) emulator. Nearly every aspect of the development was guided by referencing Xenia's shader translator and research.
@ -129,4 +127,4 @@ This recompiler would not have been possible without the [Xenia](https://github.
I hope this recompiler proves useful in some way to help with your own recompilation efforts! While the implementation isn't as generic as I hoped it would be, the optimization opportunities from game specific implementations were too significant to ignore and paid off in the end.
If you find and fix mistakes in the recompiler or successfully implement missing features in a generic way, contributions would be greatly appreciated.
If you find and fix mistakes in the recompiler or successfully implement missing features in a generic way, contributions would be greatly appreciated.