Update README.md to remove vcpkg. (#13)

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@ -119,8 +119,6 @@ SPIR-V shaders are compressed using smol-v to improve zstd compression efficienc
The project requires CMake 3.20 and a C++ compiler with C++17 support to build. While compilers other than Clang might work, they have not been tested. Since the repository includes submodules, ensure you clone it recursively. The project requires CMake 3.20 and a C++ compiler with C++17 support to build. While compilers other than Clang might work, they have not been tested. Since the repository includes submodules, ensure you clone it recursively.
The project uses [vcpkg](https://github.com/microsoft/vcpkg) to integrate DXC. To set it up, define the `VCPKG_ROOT` environment variable to point to the vcpkg root directory. Alternatively, on Windows, you can install vcpkg via the Visual Studio Installer and open the project using Visual Studio's CMake integration.
## Special Thanks ## Special Thanks
This recompiler would not have been possible without the [Xenia](https://github.com/xenia-project/xenia) emulator. Nearly every aspect of the development was guided by referencing Xenia's shader translator and research. This recompiler would not have been possible without the [Xenia](https://github.com/xenia-project/xenia) emulator. Nearly every aspect of the development was guided by referencing Xenia's shader translator and research.