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Update README.md to remove vcpkg. (#13)
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@ -119,8 +119,6 @@ SPIR-V shaders are compressed using smol-v to improve zstd compression efficienc
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The project requires CMake 3.20 and a C++ compiler with C++17 support to build. While compilers other than Clang might work, they have not been tested. Since the repository includes submodules, ensure you clone it recursively.
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The project uses [vcpkg](https://github.com/microsoft/vcpkg) to integrate DXC. To set it up, define the `VCPKG_ROOT` environment variable to point to the vcpkg root directory. Alternatively, on Windows, you can install vcpkg via the Visual Studio Installer and open the project using Visual Studio's CMake integration.
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## Special Thanks
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This recompiler would not have been possible without the [Xenia](https://github.com/xenia-project/xenia) emulator. Nearly every aspect of the development was guided by referencing Xenia's shader translator and research.
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@ -129,4 +127,4 @@ This recompiler would not have been possible without the [Xenia](https://github.
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I hope this recompiler proves useful in some way to help with your own recompilation efforts! While the implementation isn't as generic as I hoped it would be, the optimization opportunities from game specific implementations were too significant to ignore and paid off in the end.
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If you find and fix mistakes in the recompiler or successfully implement missing features in a generic way, contributions would be greatly appreciated.
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If you find and fix mistakes in the recompiler or successfully implement missing features in a generic way, contributions would be greatly appreciated.
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