Implement shader cache writing.

This commit is contained in:
Skyth 2024-10-16 20:47:07 +03:00
parent 4ade76d7db
commit d7350a8e1a
4 changed files with 95 additions and 40 deletions

View file

@ -16,7 +16,11 @@ add_executable(ShaderRecomp
shader_recompiler.h) shader_recompiler.h)
find_package(directx-dxc CONFIG REQUIRED) find_package(directx-dxc CONFIG REQUIRED)
target_link_libraries(ShaderRecomp PRIVATE Microsoft::DirectXShaderCompiler) find_package(xxhash CONFIG REQUIRED)
target_link_libraries(ShaderRecomp PRIVATE
Microsoft::DirectXShaderCompiler
xxHash::xxhash)
target_precompile_headers(ShaderRecomp PRIVATE pch.h) target_precompile_headers(ShaderRecomp PRIVATE pch.h)

View file

@ -2,11 +2,11 @@
#include "shader_recompiler.h" #include "shader_recompiler.h"
#include "dxc_compiler.h" #include "dxc_compiler.h"
static std::unique_ptr<uint8_t[]> readAllBytes(const char* filePath) static std::unique_ptr<uint8_t[]> readAllBytes(const char* filePath, size_t& fileSize)
{ {
FILE* file = fopen(filePath, "rb"); FILE* file = fopen(filePath, "rb");
fseek(file, 0, SEEK_END); fseek(file, 0, SEEK_END);
long fileSize = ftell(file); fileSize = ftell(file);
fseek(file, 0, SEEK_SET); fseek(file, 0, SEEK_SET);
auto data = std::make_unique<uint8_t[]>(fileSize); auto data = std::make_unique<uint8_t[]>(fileSize);
fread(data.get(), 1, fileSize, file); fread(data.get(), 1, fileSize, file);
@ -21,59 +21,107 @@ static void writeAllBytes(const char* filePath, const void* data, size_t dataSiz
fclose(file); fclose(file);
} }
struct ShaderCacheEntry
{
XXH64_hash_t hash = 0;
uint32_t dxilOffset = 0;
uint32_t dxilSize = 0;
uint32_t spirvOffset = 0;
uint32_t spirvSize = 0;
uint64_t reserved = 0;
};
struct ShaderHolder
{
std::string filePath;
size_t fileSize = 0;
std::unique_ptr<uint8_t[]> fileData;
IDxcBlob* dxil = nullptr;
IDxcBlob* spirv = nullptr;
ShaderCacheEntry entry;
};
struct ShaderCacheHeader
{
uint32_t version = 0;
uint32_t count = 0;
uint32_t reserved0 = 0;
uint32_t reserved1 = 0;
};
int main(int argc, char** argv) int main(int argc, char** argv)
{ {
if (std::filesystem::is_directory(argv[1])) if (std::filesystem::is_directory(argv[1]))
{ {
std::vector<std::string> filePaths; std::map<XXH64_hash_t, ShaderHolder> shaders;
for (auto& file : std::filesystem::directory_iterator(argv[1])) for (auto& file : std::filesystem::directory_iterator(argv[1]))
{ {
auto extension = file.path().extension(); auto extension = file.path().extension();
if (extension == ".xpu" || extension == ".xvu") if (extension == ".xpu" || extension == ".xvu")
filePaths.push_back(file.path().string()); {
ShaderHolder shader;
shader.filePath = file.path().string();
shader.fileData = readAllBytes(shader.filePath.c_str(), shader.fileSize);
shader.entry.hash = XXH3_64bits(shader.fileData.get(), shader.fileSize);
shaders.emplace(shader.entry.hash, std::move(shader));
}
} }
std::for_each(std::execution::par_unseq, filePaths.begin(), filePaths.end(), [&](auto& filePath) std::for_each(std::execution::par_unseq, shaders.begin(), shaders.end(), [&](auto& hashShaderPair)
{ {
printf("%s\n", filePath.c_str()); auto& shader = hashShaderPair.second;
printf("%s\n", shader.filePath.c_str());
thread_local ShaderRecompiler recompiler; thread_local ShaderRecompiler recompiler;
recompiler = {}; recompiler = {};
recompiler.recompile(readAllBytes(filePath.c_str()).get()); recompiler.recompile(shader.fileData.get());
writeAllBytes((filePath + ".hlsl").c_str(), recompiler.out.data(), recompiler.out.size()); writeAllBytes((shader.filePath + ".hlsl").c_str(), recompiler.out.data(), recompiler.out.size());
thread_local DxcCompiler dxcCompiler; thread_local DxcCompiler dxcCompiler;
auto dxil = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, false); shader.dxil = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, false);
auto spirv = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, true); shader.spirv = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, true);
assert(dxil != nullptr && spirv != nullptr); assert(shader.dxil != nullptr && shader.spirv != nullptr);
assert(*(reinterpret_cast<uint32_t*>(dxil->GetBufferPointer()) + 1) != 0 && "DXIL was not signed properly!"); assert(*(reinterpret_cast<uint32_t*>(shader.dxil->GetBufferPointer()) + 1) != 0 && "DXIL was not signed properly!");
std::string outFilePath = argv[2];
outFilePath += '/';
outFilePath += filePath.substr(filePath.find_last_of("\\/") + 1);
FILE* file = fopen(outFilePath.c_str(), "wb");
struct
{
uint32_t version;
uint32_t dxilSize;
uint32_t spirvSize;
} header;
header.version = 0;
header.dxilSize = uint32_t(dxil->GetBufferSize());
header.spirvSize = uint32_t(spirv->GetBufferSize());
fwrite(&header, sizeof(header), 1, file);
fwrite(dxil->GetBufferPointer(), 1, dxil->GetBufferSize(), file);
fwrite(spirv->GetBufferPointer(), 1, spirv->GetBufferSize(), file);
fclose(file);
}); });
FILE* file = fopen(argv[2], "wb");
ShaderCacheHeader header{};
header.version = 0;
header.count = shaders.size();
fwrite(&header, sizeof(header), 1, file);
uint32_t headerSize = sizeof(ShaderCacheHeader) + shaders.size() * sizeof(ShaderCacheEntry);
uint32_t dxilOffset = headerSize;
uint32_t spirvOffset = 0;
for (auto& [_, shader] : shaders)
{
shader.entry.dxilOffset = dxilOffset;
shader.entry.dxilSize = uint32_t(shader.dxil->GetBufferSize());
shader.entry.spirvOffset = spirvOffset;
shader.entry.spirvSize = uint32_t(shader.spirv->GetBufferSize());
dxilOffset += shader.entry.dxilSize;
spirvOffset += shader.entry.spirvSize;
}
for (auto& [_, shader] : shaders)
{
shader.entry.spirvOffset += dxilOffset;
fwrite(&shader.entry, sizeof(shader.entry), 1, file);
}
for (auto& [_, shader] : shaders)
fwrite(shader.dxil->GetBufferPointer(), 1, shader.dxil->GetBufferSize(), file);
for (auto& [_, shader] : shaders)
fwrite(shader.spirv->GetBufferPointer(), 1, shader.spirv->GetBufferSize(), file);
fclose(file);
} }
else else
{ {

View file

@ -9,8 +9,10 @@
#include <execution> #include <execution>
#include <filesystem> #include <filesystem>
#include <format> #include <format>
#include <map>
#include <string> #include <string>
#include <unordered_map> #include <unordered_map>
#include <xxhash.h>
template<typename T> template<typename T>
struct be struct be

View file

@ -1,6 +1,7 @@
{ {
"builtin-baseline": "e63bd09dc0b7204467705c1c7c71d0e2a3f8860b", "builtin-baseline": "e63bd09dc0b7204467705c1c7c71d0e2a3f8860b",
"dependencies": [ "dependencies": [
"directx-dxc" "directx-dxc",
] "xxhash"
]
} }