XenosRecomp/ShaderRecomp/main.cpp

178 lines
6.1 KiB
C++

#include "shader.h"
#include "shader_recompiler.h"
#include "dxc_compiler.h"
static std::unique_ptr<uint8_t[]> readAllBytes(const char* filePath, size_t& fileSize)
{
FILE* file = fopen(filePath, "rb");
fseek(file, 0, SEEK_END);
fileSize = ftell(file);
fseek(file, 0, SEEK_SET);
auto data = std::make_unique<uint8_t[]>(fileSize);
fread(data.get(), 1, fileSize, file);
fclose(file);
return data;
}
static void writeAllBytes(const char* filePath, const void* data, size_t dataSize)
{
FILE* file = fopen(filePath, "wb");
fwrite(data, 1, dataSize, file);
fclose(file);
}
struct RecompiledShader
{
uint8_t* data = nullptr;
IDxcBlob* dxil = nullptr;
IDxcBlob* spirv = nullptr;
};
int main(int argc, char** argv)
{
const char* input =
#ifdef SHADER_RECOMP_INPUT
SHADER_RECOMP_INPUT
#else
argv[1]
#endif
;
const char* output =
#ifdef SHADER_RECOMP_OUTPUT
SHADER_RECOMP_OUTPUT
#else
argv[2]
#endif
;
if (std::filesystem::is_directory(input))
{
std::vector<std::unique_ptr<uint8_t[]>> files;
std::map<XXH64_hash_t, RecompiledShader> shaders;
for (auto& file : std::filesystem::directory_iterator(input))
{
size_t fileSize = 0;
auto fileData = readAllBytes(file.path().string().c_str(), fileSize);
bool foundAny = false;
for (size_t i = 0; fileSize > sizeof(ShaderContainer) && i < fileSize - sizeof(ShaderContainer) - 1;)
{
auto shaderContainer = reinterpret_cast<const ShaderContainer*>(fileData.get() + i);
size_t dataSize = shaderContainer->virtualSize + shaderContainer->physicalSize;
if ((shaderContainer->flags & 0xFFFFFF00) == 0x102A1100 &&
dataSize < (fileSize - i) &&
shaderContainer->field1C == 0 &&
shaderContainer->field20 == 0)
{
XXH64_hash_t hash = XXH3_64bits(shaderContainer, dataSize);
auto shader = shaders.try_emplace(hash);
if (shader.second)
{
shader.first->second.data = fileData.get() + i;
foundAny = true;
}
i += dataSize;
}
else
{
i += sizeof(uint32_t);
}
}
if (foundAny)
files.emplace_back(std::move(fileData));
}
std::atomic<uint32_t> progress = 0;
std::for_each(std::execution::par_unseq, shaders.begin(), shaders.end(), [&](auto& hashShaderPair)
{
auto& shader = hashShaderPair.second;
thread_local ShaderRecompiler recompiler;
recompiler = {};
recompiler.recompile(shader.data);
thread_local DxcCompiler dxcCompiler;
shader.dxil = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, false);
shader.spirv = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, true);
assert(shader.dxil != nullptr && shader.spirv != nullptr);
assert(*(reinterpret_cast<uint32_t*>(shader.dxil->GetBufferPointer()) + 1) != 0 && "DXIL was not signed properly!");
size_t currentProgress = ++progress;
if ((currentProgress % 10) == 0 || (currentProgress == shaders.size() - 1))
std::println("Recompiling shaders... {}%", currentProgress / float(shaders.size()) * 100.0f);
});
std::println("Creating shader cache...");
StringBuffer f;
f.println("#include \"shader_cache.h\"");
f.println("ShaderCacheEntry g_shaderCacheEntries[] = {{");
std::vector<uint8_t> dxil;
std::vector<uint8_t> spirv;
for (auto& [hash, shader] : shaders)
{
f.println("\t{{ 0x{:X}, {}, {}, {}, {} }},",
hash, dxil.size(), shader.dxil->GetBufferSize(), spirv.size(), shader.spirv->GetBufferSize());
dxil.insert(dxil.end(), reinterpret_cast<uint8_t*>(shader.dxil->GetBufferPointer()),
reinterpret_cast<uint8_t*>(shader.dxil->GetBufferPointer()) + shader.dxil->GetBufferSize());
spirv.insert(spirv.end(), reinterpret_cast<uint8_t*>(shader.spirv->GetBufferPointer()),
reinterpret_cast<uint8_t*>(shader.spirv->GetBufferPointer()) + shader.spirv->GetBufferSize());
}
f.println("}};");
std::println("Compressing DXIL cache...");
int level = ZSTD_maxCLevel();
//level = ZSTD_defaultCLevel();
std::vector<uint8_t> dxilCompressed(ZSTD_compressBound(dxil.size()));
dxilCompressed.resize(ZSTD_compress(dxilCompressed.data(), dxilCompressed.size(), dxil.data(), dxil.size(), level));
f.print("uint8_t g_compressedDxilCache[] = {{");
for (auto data : dxilCompressed)
f.print("{},", data);
f.println("}};");
std::println("Compressing SPIRV cache...");
std::vector<uint8_t> spirvCompressed(ZSTD_compressBound(spirv.size()));
spirvCompressed.resize(ZSTD_compress(spirvCompressed.data(), spirvCompressed.size(), spirv.data(), spirv.size(), level));
f.print("uint8_t g_compressedSpirvCache[] = {{");
for (auto data : spirvCompressed)
f.print("{},", data);
f.println("}};");
f.println("size_t g_shaderCacheEntryCount = {};", shaders.size());
f.println("size_t g_dxilCacheCompressedSize = {};", dxilCompressed.size());
f.println("size_t g_dxilCacheDecompressedSize = {};", dxil.size());
f.println("size_t g_spirvCacheCompressedSize = {};", spirvCompressed.size());
f.println("size_t g_spirvCacheDecompressedSize = {};", spirv.size());
writeAllBytes(output, f.out.data(), f.out.size());
}
else
{
ShaderRecompiler recompiler;
size_t fileSize;
recompiler.recompile(readAllBytes(input, fileSize).get());
writeAllBytes(output, recompiler.out.data(), recompiler.out.size());
}
return 0;
}