XenosRecomp/ShaderRecomp/shader_common.hlsli
2024-10-20 19:31:05 +03:00

126 lines
3.8 KiB
HLSL

#define FLT_MIN asfloat(0xff7fffff)
#define FLT_MAX asfloat(0x7f7fffff)
#ifdef __spirv__
struct PushConstants
{
uint64_t VertexShaderConstants;
uint64_t PixelShaderConstants;
uint64_t SharedConstants;
};
[[vk::push_constant]] ConstantBuffer<PushConstants> g_PushConstants;
#define CONSTANT_BUFFER(NAME, REGISTER) struct NAME
#define PACK_OFFSET(REGISTER)
#define GET_CONSTANT(NAME) constants.NAME
#define GET_SHARED_CONSTANT(NAME) sharedConstants.NAME
#else
#define CONSTANT_BUFFER(NAME, REGISTER) cbuffer NAME : register(REGISTER, space4)
#define PACK_OFFSET(REGISTER) : packoffset(REGISTER)
#define GET_CONSTANT(NAME) NAME
#define GET_SHARED_CONSTANT(NAME) NAME
#endif
#define INPUT_LAYOUT_FLAG_HAS_R11G11B10_NORMAL (1 << 0)
#define SHARED_CONSTANTS \
[[vk::offset(128)]] uint g_AlphaTestMode PACK_OFFSET(c8.x); \
[[vk::offset(132)]] float g_AlphaThreshold PACK_OFFSET(c8.y); \
[[vk::offset(136)]] uint g_Booleans PACK_OFFSET(c8.z); \
[[vk::offset(140)]] uint g_SwappedTexcoords PACK_OFFSET(c8.w); \
[[vk::offset(144)]] uint g_InputLayoutFlags PACK_OFFSET(c9.x)
Texture2D<float4> g_Texture2DDescriptorHeap[] : register(t0, space0);
Texture3D<float4> g_Texture3DDescriptorHeap[] : register(t0, space1);
TextureCube<float4> g_TextureCubeDescriptorHeap[] : register(t0, space2);
SamplerState g_SamplerDescriptorHeap[] : register(s0, space3);
float4 tfetch2D(uint resourceDescriptorIndex, uint samplerDescriptorIndex, float2 texCoord, float2 offset)
{
Texture2D<float4> texture = g_Texture2DDescriptorHeap[resourceDescriptorIndex];
uint2 dimensions;
texture.GetDimensions(dimensions.x, dimensions.y);
return texture.Sample(g_SamplerDescriptorHeap[samplerDescriptorIndex], texCoord + offset / dimensions);
}
float2 getWeights2D(uint resourceDescriptorIndex, uint samplerDescriptorIndex, float2 texCoord, float2 offset)
{
Texture2D<float4> texture = g_Texture2DDescriptorHeap[resourceDescriptorIndex];
uint2 dimensions;
texture.GetDimensions(dimensions.x, dimensions.y);
return frac(texCoord * dimensions + offset - 0.5);
}
float4 tfetch3D(uint resourceDescriptorIndex, uint samplerDescriptorIndex, float3 texCoord)
{
return g_Texture3DDescriptorHeap[resourceDescriptorIndex].Sample(g_SamplerDescriptorHeap[samplerDescriptorIndex], texCoord);
}
struct CubeMapData
{
float3 cubeMapDirections[2];
uint cubeMapIndex;
};
float4 tfetchCube(uint resourceDescriptorIndex, uint samplerDescriptorIndex, float3 texCoord, inout CubeMapData cubeMapData)
{
return g_TextureCubeDescriptorHeap[resourceDescriptorIndex].Sample(g_SamplerDescriptorHeap[samplerDescriptorIndex], cubeMapData.cubeMapDirections[texCoord.z]);
}
float4 tfetchR11G11B10(uint inputLayoutFlags, uint4 value)
{
if (inputLayoutFlags & INPUT_LAYOUT_FLAG_HAS_R11G11B10_NORMAL)
{
return float4(
(value.x & 0x00000400 ? -1.0 : 0.0) + ((value.x & 0x3FF) / 1024.0),
(value.x & 0x00200000 ? -1.0 : 0.0) + (((value.x >> 11) & 0x3FF) / 1024.0),
(value.x & 0x80000000 ? -1.0 : 0.0) + (((value.x >> 22) & 0x1FF) / 512.0),
0.0);
}
else
{
return asfloat(value);
}
}
float4 tfetchTexcoord(uint swappedTexcoords, float4 value, uint semanticIndex)
{
return (swappedTexcoords & (1 << semanticIndex)) != 0 ? value.yxwz : value;
}
float4 cube(float4 value, inout CubeMapData cubeMapData)
{
uint index = cubeMapData.cubeMapIndex;
cubeMapData.cubeMapDirections[index] = value.xyz;
++cubeMapData.cubeMapIndex;
return float4(0.0, 0.0, 0.0, index);
}
float4 dst(float4 src0, float4 src1)
{
float4 dest;
dest.x = 1.0;
dest.y = src0.y * src1.y;
dest.z = src0.z;
dest.w = src1.w;
return dest;
}
float4 max4(float4 src0)
{
return max(max(src0.x, src0.y), max(src0.z, src0.w));
}