mirror of
https://github.com/hedge-dev/XenosRecomp.git
synced 2025-10-30 07:12:17 +00:00
110 lines
3.3 KiB
HLSL
110 lines
3.3 KiB
HLSL
#define FLT_MIN asfloat(0xff7fffff)
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#define FLT_MAX asfloat(0x7f7fffff)
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#ifdef __spirv__
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struct PushConstants
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{
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uint64_t VertexShaderConstants;
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uint64_t PixelShaderConstants;
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uint64_t SharedConstants;
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};
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[[vk::push_constant]] ConstantBuffer<PushConstants> g_PushConstants;
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#define CONSTANT_BUFFER(NAME, REGISTER) struct NAME
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#define PACK_OFFSET(REGISTER)
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#define GET_CONSTANT(NAME) constants.NAME
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#define GET_SHARED_CONSTANT(NAME) sharedConstants.NAME
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#else
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#define CONSTANT_BUFFER(NAME, REGISTER) cbuffer NAME : register(REGISTER, space4)
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#define PACK_OFFSET(REGISTER) : packoffset(REGISTER)
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#define GET_CONSTANT(NAME) NAME
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#define GET_SHARED_CONSTANT(NAME) NAME
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#endif
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#define INPUT_LAYOUT_FLAG_HAS_R11G11B10_NORMAL (1 << 0)
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#define SHARED_CONSTANTS \
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[[vk::offset(128)]] uint g_AlphaTestMode PACK_OFFSET(c8.x); \
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[[vk::offset(132)]] float g_AlphaThreshold PACK_OFFSET(c8.y); \
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[[vk::offset(136)]] uint g_Booleans PACK_OFFSET(c8.z); \
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[[vk::offset(140)]] uint g_SwappedTexcoords PACK_OFFSET(c8.w); \
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[[vk::offset(144)]] uint g_InputLayoutFlags PACK_OFFSET(c9.x)
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Texture2D<float4> g_Texture2DDescriptorHeap[] : register(t0, space0);
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Texture3D<float4> g_Texture3DDescriptorHeap[] : register(t0, space1);
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TextureCube<float4> g_TextureCubeDescriptorHeap[] : register(t0, space2);
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SamplerState g_SamplerDescriptorHeap[] : register(s0, space3);
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float4 tfetch2D(uint resourceDescriptorIndex, uint samplerDescriptorIndex, float2 texCoord)
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{
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return g_Texture2DDescriptorHeap[resourceDescriptorIndex].Sample(g_SamplerDescriptorHeap[samplerDescriptorIndex], texCoord);
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}
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float4 tfetch3D(uint resourceDescriptorIndex, uint samplerDescriptorIndex, float3 texCoord)
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{
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return g_Texture3DDescriptorHeap[resourceDescriptorIndex].Sample(g_SamplerDescriptorHeap[samplerDescriptorIndex], texCoord);
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}
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struct CubeMapData
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{
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float3 cubeMapDirections[2];
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uint cubeMapIndex;
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};
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float4 tfetchCube(uint resourceDescriptorIndex, uint samplerDescriptorIndex, float3 texCoord, inout CubeMapData cubeMapData)
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{
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return g_TextureCubeDescriptorHeap[resourceDescriptorIndex].Sample(g_SamplerDescriptorHeap[samplerDescriptorIndex], cubeMapData.cubeMapDirections[texCoord.z]);
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}
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float4 tfetchR11G11B10(uint inputLayoutFlags, uint4 value)
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{
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if (inputLayoutFlags & INPUT_LAYOUT_FLAG_HAS_R11G11B10_NORMAL)
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{
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return float4(
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(value.x & 0x00000400 ? -1.0 : 0.0) + ((value.x & 0x3FF) / 1024.0),
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(value.x & 0x00200000 ? -1.0 : 0.0) + (((value.x >> 11) & 0x3FF) / 1024.0),
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(value.x & 0x80000000 ? -1.0 : 0.0) + (((value.x >> 22) & 0x1FF) / 512.0),
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0.0);
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}
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else
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{
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return asfloat(value);
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}
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}
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float4 tfetchTexcoord(uint swappedTexcoords, float4 value, uint semanticIndex)
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{
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return (swappedTexcoords & (1 << semanticIndex)) != 0 ? value.yxwz : value;
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}
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float4 cube(float4 value, inout CubeMapData cubeMapData)
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{
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uint index = cubeMapData.cubeMapIndex;
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cubeMapData.cubeMapDirections[index] = value.xyz;
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++cubeMapData.cubeMapIndex;
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return float4(0.0, 0.0, 0.0, index);
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}
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float4 dst(float4 src0, float4 src1)
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{
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float4 dest;
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dest.x = 1.0;
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dest.y = src0.y * src1.y;
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dest.z = src0.z;
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dest.w = src1.w;
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return dest;
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}
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float4 max4(float4 src0)
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{
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return max(max(src0.x, src0.y), max(src0.z, src0.w));
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}
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