diff --git a/patches/play_patches.c b/patches/play_patches.c index f112abe..013b355 100644 --- a/patches/play_patches.c +++ b/patches/play_patches.c @@ -41,7 +41,7 @@ void controls_play_update(PlayState* play) { // Looks like this function doesn't like to be called more than once per frame. // We'll cache the results here for other stuff to use. recomp_get_mouse_deltas(&mouse_input_handler.delta_x, &mouse_input_handler.delta_y); - recomp_printf("Mouse Wheel Pos: %i\n", recomp_get_mouse_wheel_pos()); + // Best way I could come up with to reallow mouse movement when lockon shielding. mouse_input_handler.crouch_shielding = ((player->stateFlags1 == PLAYER_STATE1_400000) && !(camera->mode == CAM_MODE_TARGET || camera->mode == CAM_MODE_FOLLOWTARGET));