diff --git a/BUILDING.md b/BUILDING.md index e90f00f..2f60bda 100644 --- a/BUILDING.md +++ b/BUILDING.md @@ -49,9 +49,9 @@ Now that you have the required files, we have to build [N64Recomp](https://githu After that, go back to the repository root, and run the following commands: ```bash -./N64Recomp[.exe] us.rev1.toml -./RSPRecomp[.exe] aspMain.us.rev1.toml -./RSPRecomp[.exe] njpgdspMain.us.rev1.toml +./N64Recomp us.rev1.toml +./RSPRecomp aspMain.us.rev1.toml +./RSPRecomp njpgdspMain.us.rev1.toml ``` ## 5. Building the Project @@ -64,6 +64,6 @@ cmake --build build-cmake --target Zelda64Recompiled -j$(nproc) --config Release ## 6. Success -VoilĂ ! You should now have a `Zelda64Recompiled[.exe]` file in the `build-cmake` directory! +VoilĂ ! You should now have a `Zelda64Recompiled` file in the `build-cmake` directory! _Note: In the game itself, you should be using a standard ROM, not the decompressed one._