diff --git a/src/main/rt64_render_context.cpp b/src/main/rt64_render_context.cpp index 497e504..a335d3e 100644 --- a/src/main/rt64_render_context.cpp +++ b/src/main/rt64_render_context.cpp @@ -266,6 +266,9 @@ zelda64::renderer::RT64Context::RT64Context(uint8_t* rdram, ultramodern::rendere // Set the application's fullscreen state. app->setFullScreen(cur_config.wm_option == ultramodern::renderer::WindowMode::Fullscreen); + // Default to ubershaders being visible to visualize the shader compilation time. + app->workloadQueue->ubershadersVisible = true; + // Check if the selected device actually supports MSAA sample positions and MSAA for for the formats that will be used // and downgrade the configuration accordingly. if (app->device->getCapabilities().sampleLocations) {