From a73154baae21ddab955d1dc6702ecf194f2f78a1 Mon Sep 17 00:00:00 2001 From: angie Date: Fri, 21 Jun 2024 09:02:44 -0400 Subject: [PATCH] Add mroe default cases to the thread switch --- src/main/main.cpp | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/src/main/main.cpp b/src/main/main.cpp index 01c3c8e..50edd04 100644 --- a/src/main/main.cpp +++ b/src/main/main.cpp @@ -356,6 +356,10 @@ namespace zelda64 { case 254: name += "VIMGR"; break; + + default: + name += std::to_string(t->id); + break; } break; @@ -372,6 +376,10 @@ namespace zelda64 { case 127: name += "FAULT"; break; + + default: + name += std::to_string(t->id); + break; } break; @@ -504,7 +512,17 @@ int main(int argc, char** argv) { .get_game_thread_name = zelda64::get_game_thread_name, }; - recomp::start({}, rsp_callbacks, renderer_callbacks, audio_callbacks, input_callbacks, gfx_callbacks, thread_callbacks, error_handling_callbacks, threads_callbacks); + recomp::start( + {}, + rsp_callbacks, + renderer_callbacks, + audio_callbacks, + input_callbacks, + gfx_callbacks, + thread_callbacks, + error_handling_callbacks, + threads_callbacks + ); NFD_Quit();