From acbb9b2c5ba2c285b2e6ac23d4d5596f1dc65218 Mon Sep 17 00:00:00 2001 From: Mr-Wiseguy Date: Fri, 15 Aug 2025 19:36:29 -0400 Subject: [PATCH] Remove unused gibdo patch file --- patches/gibdo_mask_cutscene_father_gibdo.c | 123 --------------------- 1 file changed, 123 deletions(-) delete mode 100644 patches/gibdo_mask_cutscene_father_gibdo.c diff --git a/patches/gibdo_mask_cutscene_father_gibdo.c b/patches/gibdo_mask_cutscene_father_gibdo.c deleted file mode 100644 index cab305b..0000000 --- a/patches/gibdo_mask_cutscene_father_gibdo.c +++ /dev/null @@ -1,123 +0,0 @@ -#include "patches.h" -#include "transform_ids.h" -#include "overlays/actors/ovl_En_Hg/z_en_hg.h" - -extern AnimationInfo sPamelasFatherGibdoAnimationInfo[]; -extern void EnHg_SetupWait(EnHg* this); - -typedef enum { - /* 0 */ HG_ANIM_IDLE, - /* 1 */ HG_ANIM_LURCH_FORWARD, - /* 2 */ HG_ANIM_RECOIL, - /* 3 */ HG_ANIM_LEAN_FORWARD, - /* 4 */ HG_ANIM_REACH_FORWARD, - /* 5 */ HG_ANIM_CURL_UP, - /* 6 */ HG_ANIM_CROUCHED_PANIC, - /* 7 */ HG_ANIM_PANIC, - /* 8 */ HG_ANIM_MAX -} HgAnimation; - -typedef enum { - /* 0 */ HG_CS_FIRST_ENCOUNTER, - /* 1 */ HG_CS_GET_MASK, - /* 2 */ HG_CS_SUBSEQUENT_ENCOUNTER, - /* 3 */ HG_CS_SONG_OF_HEALING -} HgCsIndex; - -// @recomp Skip interpolation when the animations change during the cutscene, as the -// animation changes are meant to happen at the same time as the camera cuts. -void EnHg_HandleCutscene(EnHg* this, PlayState* play) { - if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_484)) { - s32 cueChannel = Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_484); - - if (this->csIdList[3] != play->csCtx.actorCues[cueChannel]->id) { - this->csIdList[3] = play->csCtx.actorCues[cueChannel]->id; - switch (play->csCtx.actorCues[cueChannel]->id) { - case 1: - this->animIndex = HG_ANIM_IDLE; - Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_IDLE); - break; - - case 2: - this->csIdList[2] = 0; - this->animIndex = HG_ANIM_LEAN_FORWARD; - Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_LEAN_FORWARD); - break; - - case 3: - this->csIdList[2] = 0; - this->animIndex = HG_ANIM_CURL_UP; - Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_CURL_UP); - break; - - case 4: - this->csIdList[2] = 0; - this->animIndex = HG_ANIM_PANIC; - if ((this->csIdIndex == HG_CS_GET_MASK) || (this->csIdIndex == HG_CS_SONG_OF_HEALING)) { - Audio_PlaySfx_2(NA_SE_EN_HALF_REDEAD_TRANS); - } - Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_PANIC); - break; - - case 5: - this->animIndex = HG_ANIM_LURCH_FORWARD; - Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_LURCH_FORWARD); - break; - - case 6: - SET_WEEKEVENTREG(WEEKEVENTREG_75_20); - Actor_Kill(&this->actor); - break; - - default: - break; - } - actor_set_interpolation_skipped(&this->actor); - } else if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) { - switch (this->animIndex) { - case HG_ANIM_LEAN_FORWARD: - this->animIndex = HG_ANIM_REACH_FORWARD; - Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_REACH_FORWARD); - break; - - case HG_ANIM_CURL_UP: - this->animIndex = HG_ANIM_CROUCHED_PANIC; - Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_CROUCHED_PANIC); - break; - - default: - break; - } - actor_set_interpolation_skipped(&this->actor); - } - - switch (this->animIndex) { - case HG_ANIM_LEAN_FORWARD: - case HG_ANIM_REACH_FORWARD: - Actor_PlaySfx_Flagged(&this->actor, NA_SE_EN_HALF_REDEAD_LOOP - SFX_FLAG); - break; - - case HG_ANIM_CURL_UP: - case HG_ANIM_CROUCHED_PANIC: - Actor_PlaySfx_Flagged(&this->actor, NA_SE_EN_HALF_REDEAD_SCREAME - SFX_FLAG); - break; - - case HG_ANIM_PANIC: - if ((this->csIdIndex == HG_CS_FIRST_ENCOUNTER) || (this->csIdIndex == HG_CS_SUBSEQUENT_ENCOUNTER)) { - Actor_PlaySfx_Flagged(&this->actor, NA_SE_EN_HALF_REDEAD_SCREAME - SFX_FLAG); - } - break; - - default: - break; - } - - Cutscene_ActorTranslateAndYaw(&this->actor, play, cueChannel); - return; - - } else if (play->csCtx.state == CS_STATE_IDLE) { - EnHg_SetupWait(this); - } - - this->csIdList[3] = 99; -}