From c6a36d175acf6fad30f3d1da31679c934db7ab06 Mon Sep 17 00:00:00 2001 From: LittleCube Date: Mon, 14 Oct 2024 16:45:16 -0400 Subject: [PATCH] say initialize instead of construct --- patches/play_patches.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/patches/play_patches.c b/patches/play_patches.c index bade690..04f7b88 100644 --- a/patches/play_patches.c +++ b/patches/play_patches.c @@ -172,7 +172,7 @@ RECOMP_PATCH void Play_Init(GameState* thisx) { u8 sceneLayer; s32 scene; - // @recomp_event recomp_on_play_init(PlayState* this): A new PlayState is being constructed. + // @recomp_event recomp_on_play_init(PlayState* this): A new PlayState is being initialized. recomp_on_play_init(this); if ((gSaveContext.respawnFlag == -4) || (gSaveContext.respawnFlag == -0x63)) { @@ -438,6 +438,6 @@ RECOMP_PATCH void Play_Init(GameState* thisx) { sBombersNotebookOpen = false; BombersNotebook_Init(&sBombersNotebook); - // @recomp_event recomp_after_play_init(PlayState* this): The new PlayState has finished constructing. + // @recomp_event recomp_after_play_init(PlayState* this): The new PlayState has finished initializing. recomp_after_play_init(this); }