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https://github.com/Zelda64Recomp/Zelda64Recomp.git
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This commit updates the runtime for function hooking and implements any recomp-side functionality needed for them to fully hook (namely ROM decompression). For more details, see the relevant N64Recomp and N64ModernRuntime PRs.
14 lines
271 B
C++
14 lines
271 B
C++
#ifndef __ZELDA_GAME_H__
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#define __ZELDA_GAME_H__
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#include <cstdint>
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#include <span>
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#include <vector>
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namespace zelda64 {
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void quicksave_save();
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void quicksave_load();
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std::vector<uint8_t> decompress_mm(std::span<const uint8_t> compressed_rom);
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};
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#endif
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