fix semaphore deletion

This commit is contained in:
PancakeTAS 2025-07-03 09:19:22 +02:00
parent d5cfab75d7
commit 3689390c56
No known key found for this signature in database
4 changed files with 30 additions and 8 deletions

View file

@ -4,6 +4,7 @@
#include "core/commandbuffer.hpp"
#include "core/commandpool.hpp"
#include "core/descriptorpool.hpp"
#include "core/fence.hpp"
#include "core/image.hpp"
#include "core/semaphore.hpp"
#include "shaderchains/alpha.hpp"
@ -67,6 +68,7 @@ namespace LSFG {
std::vector<std::array<Core::Semaphore, 8>> outSemaphores;
std::array<Core::CommandBuffer, 8> cmdBuffers1;
std::vector<std::array<Core::CommandBuffer, 8>> cmdBuffers2;
std::array<std::vector<std::optional<Core::Fence>>, 8> doneFences;
uint64_t fc{0};
Shaderchains::Downsample downsampleChain;

View file

@ -1,4 +1,5 @@
#include "context.hpp"
#include "core/fence.hpp"
#include "core/semaphore.hpp"
#include "lsfg.hpp"
@ -28,8 +29,10 @@ Context::Context(const Core::Device& device, uint32_t width, uint32_t height, in
this->cmdPool = Core::CommandPool(device);
// prepare vectors
for (size_t i = 0; i < 8; i++)
for (size_t i = 0; i < 8; i++) {
this->internalSemaphores.at(i).resize(outN.size());
this->doneFences.at(i).resize(outN.size());
}
for (size_t i = 0; i < outN.size(); i++) {
this->outSemaphores.emplace_back();
this->cmdBuffers2.emplace_back();
@ -114,6 +117,14 @@ Context::Context(const Core::Device& device, uint32_t width, uint32_t height, in
void Context::present(const Core::Device& device, int inSem,
const std::vector<int>& outSem) {
auto& doneFences = this->doneFences.at(this->fc % 8);
for (auto& fenceOptional : doneFences) {
if (!fenceOptional.has_value())
continue;
if (!fenceOptional->wait(device, UINT64_MAX))
throw vulkan_error(VK_ERROR_DEVICE_LOST, "Fence wait timed out");
}
auto& inSemaphore = this->inSemaphores.at(this->fc % 8);
inSemaphore = Core::Semaphore(device, inSem);
auto& internalSemaphores = this->internalSemaphores.at(this->fc % 8);
@ -134,10 +145,11 @@ void Context::present(const Core::Device& device, int inSem,
{ inSemaphore }, std::nullopt,
internalSemaphores, std::nullopt);
for (size_t pass = 0; pass < outSem.size(); pass++) {
auto& outSemaphore = this->outSemaphores.at(pass).at(this->fc % 8);
outSemaphore = Core::Semaphore(device, outSem.at(pass));
auto& outFenceOptional = this->doneFences.at(fc % 8).at(pass);
outFenceOptional.emplace(Core::Fence(device));
auto& cmdBuffer2 = this->cmdBuffers2.at(pass).at(this->fc % 8);
cmdBuffer2 = Core::CommandBuffer(device, this->cmdPool);
@ -158,7 +170,7 @@ void Context::present(const Core::Device& device, int inSem,
cmdBuffer2.end();
cmdBuffer2.submit(device.getComputeQueue(), std::nullopt,
cmdBuffer2.submit(device.getComputeQueue(), outFenceOptional,
{ internalSemaphores.at(pass) }, std::nullopt,
{ outSemaphore }, std::nullopt);
}

View file

@ -58,15 +58,17 @@ void LSFG::deleteContext(int32_t id) {
if (it == contexts.end())
throw LSFG::vulkan_error(VK_ERROR_DEVICE_LOST, "No such context");
vkDeviceWaitIdle(device->handle());
contexts.erase(it);
}
void LSFG::finalize() {
if (!instance.has_value() && !device.has_value())
if (!instance.has_value() || !device.has_value())
return;
Globals::uninitializeGlobals();
instance.reset();
vkDeviceWaitIdle(device->handle());
device.reset();
instance.reset();
}

View file

@ -63,7 +63,7 @@ VkResult LsContext::present(const Hooks::DeviceInfo& info, const void* pNext, Vk
// 1. copy swapchain image to frame_0/frame_1
int preCopySemaphoreFd{};
pass.preCopySemaphores.at(0) = Mini::Semaphore(info.device, &preCopySemaphoreFd);
// pass.preCopySemaphores.at(1) = Mini::Semaphore(info.device);
pass.preCopySemaphores.at(1) = Mini::Semaphore(info.device);
pass.preCopyBuf = Mini::CommandBuffer(info.device, this->cmdPool);
pass.preCopyBuf.begin();
@ -75,9 +75,15 @@ VkResult LsContext::present(const Hooks::DeviceInfo& info, const void* pNext, Vk
true, false);
pass.preCopyBuf.end();
std::vector<VkSemaphore> gameRenderSemaphores2 = gameRenderSemaphores;
if (this->frameIdx > 0)
gameRenderSemaphores2.emplace_back(this->passInfos.at((this->frameIdx - 1) % 8)
.preCopySemaphores.at(1).handle());
pass.preCopyBuf.submit(info.queue.second,
gameRenderSemaphores,
{ pass.preCopySemaphores.at(0).handle() });
gameRenderSemaphores2,
{ pass.preCopySemaphores.at(0).handle(),
pass.preCopySemaphores.at(1).handle() });
// 2. render intermediary frames
std::vector<int> renderSemaphoreFds(info.frameGen);