mirror of
https://github.com/PancakeTAS/lsfg-vk.git
synced 2025-10-30 07:01:10 +00:00
some progress on rendering
This commit is contained in:
parent
70bf51fa72
commit
ad0fd6eb77
9 changed files with 300 additions and 17 deletions
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@ -1,7 +1,10 @@
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#ifndef APPLICATION_HPP
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#define APPLICATION_HPP
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#include "mini/commandpool.hpp"
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#include "mini/image.hpp"
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#include "mini/semaphore.hpp"
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#include <array>
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#include <unordered_map>
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#include <vector>
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@ -20,12 +23,12 @@ public:
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/// @param device Vulkan device
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/// @param physicalDevice Vulkan physical device
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/// @param graphicsQueue Vulkan queue for graphics operations
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/// @param presentQueue Vulkan queue for presentation operations
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/// @param graphicsQueueFamilyIndex The family index of the graphics queue
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///
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/// @throws LSFG::vulkan_error if any Vulkan call fails.
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///
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Application(VkDevice device, VkPhysicalDevice physicalDevice,
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VkQueue graphicsQueue, VkQueue presentQueue);
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VkQueue graphicsQueue, uint32_t graphicsQueueFamilyIndex);
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///
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/// Add a swapchain to the application.
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@ -67,8 +70,8 @@ public:
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[[nodiscard]] VkPhysicalDevice getPhysicalDevice() const { return this->physicalDevice; }
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/// Get the Vulkan graphics queue.
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[[nodiscard]] VkQueue getGraphicsQueue() const { return this->graphicsQueue; }
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/// Get the Vulkan present queue.
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[[nodiscard]] VkQueue getPresentQueue() const { return this->presentQueue; }
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/// Get the graphics queue family index.
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[[nodiscard]] uint32_t getGraphicsQueueFamilyIndex() const { return this->graphicsQueueFamilyIndex; }
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// Non-copyable and non-movable
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Application(const Application&) = delete;
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@ -83,7 +86,7 @@ private:
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VkDevice device;
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VkPhysicalDevice physicalDevice;
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VkQueue graphicsQueue;
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VkQueue presentQueue;
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uint32_t graphicsQueueFamilyIndex;
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// (owned resources)
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std::unordered_map<VkSwapchainKHR, SwapchainContext> swapchains;
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@ -144,8 +147,15 @@ private:
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std::vector<VkImage> images;
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// (owned resources)
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Mini::CommandPool cmdPool;
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std::array<Mini::Semaphore, 8> copySemaphores; // copy current swap to frame
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std::array<Mini::Semaphore, 8> acquireSemaphores; // acquire new swapchain image
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std::array<Mini::Semaphore, 8> renderSemaphores; // fg is done
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std::array<Mini::Semaphore, 8> presentSemaphores; // copy is done, ready to present
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Mini::Image frame_0, frame_1;
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std::shared_ptr<int32_t> lsfgId;
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uint64_t frameIdx{0};
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};
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#endif // APPLICATION_HPP
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95
include/mini/commandbuffer.hpp
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95
include/mini/commandbuffer.hpp
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@ -0,0 +1,95 @@
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#ifndef COMMANDBUFFER_HPP
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#define COMMANDBUFFER_HPP
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#include "mini/commandpool.hpp"
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#include "mini/semaphore.hpp"
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#include <vulkan/vulkan_core.h>
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#include <vector>
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#include <memory>
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namespace Mini {
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/// State of the command buffer.
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enum class CommandBufferState {
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/// Command buffer is not initialized or has been destroyed.
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Invalid,
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/// Command buffer has been created.
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Empty,
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/// Command buffer recording has started.
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Recording,
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/// Command buffer recording has ended.
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Full,
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/// Command buffer has been submitted to a queue.
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Submitted
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};
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///
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/// C++ wrapper class for a Vulkan command buffer.
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///
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/// This class manages the lifetime of a Vulkan command buffer.
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///
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class CommandBuffer {
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public:
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CommandBuffer() noexcept = default;
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///
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/// Create the command buffer.
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///
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/// @param device Vulkan device
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/// @param pool Vulkan command pool
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///
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/// @throws LSFG::vulkan_error if object creation fails.
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///
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CommandBuffer(VkDevice device, const CommandPool& pool);
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///
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/// Begin recording commands in the command buffer.
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///
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/// @throws std::logic_error if the command buffer is in Empty state
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/// @throws LSFG::vulkan_error if beginning the command buffer fails.
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///
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void begin();
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///
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/// End recording commands in the command buffer.
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///
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/// @throws std::logic_error if the command buffer is not in Recording state
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/// @throws LSFG::vulkan_error if ending the command buffer fails.
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///
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void end();
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///
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/// Submit the command buffer to a queue.
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///
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/// @param queue Vulkan queue to submit to
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/// @param waitSemaphores Semaphores to wait on before executing the command buffer
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/// @param signalSemaphores Semaphores to signal after executing the command buffer
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///
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/// @throws std::logic_error if the command buffer is not in Full state.
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/// @throws LSFG::vulkan_error if submission fails.
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///
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void submit(VkQueue queue,
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const std::vector<Semaphore>& waitSemaphores = {},
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const std::vector<Semaphore>& signalSemaphores = {});
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/// Get the state of the command buffer.
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[[nodiscard]] CommandBufferState getState() const { return *this->state; }
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/// Get the Vulkan handle.
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[[nodiscard]] auto handle() const { return *this->commandBuffer; }
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/// Trivially copyable, moveable and destructible
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CommandBuffer(const CommandBuffer&) noexcept = default;
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CommandBuffer& operator=(const CommandBuffer&) noexcept = default;
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CommandBuffer(CommandBuffer&&) noexcept = default;
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CommandBuffer& operator=(CommandBuffer&&) noexcept = default;
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~CommandBuffer() = default;
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private:
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std::shared_ptr<CommandBufferState> state;
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std::shared_ptr<VkCommandBuffer> commandBuffer;
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};
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}
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#endif // COMMANDBUFFER_HPP
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44
include/mini/commandpool.hpp
Normal file
44
include/mini/commandpool.hpp
Normal file
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@ -0,0 +1,44 @@
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#ifndef COMMANDPOOL_HPP
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#define COMMANDPOOL_HPP
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#include <vulkan/vulkan_core.h>
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#include <memory>
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namespace Mini {
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///
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/// C++ wrapper class for a Vulkan command pool.
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///
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/// This class manages the lifetime of a Vulkan command pool.
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///
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class CommandPool {
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public:
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CommandPool() noexcept = default;
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///
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/// Create the command pool.
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///
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/// @param device Vulkan device
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/// @param graphicsFamilyIdx Index of the graphics queue family
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///
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/// @throws LSFG::vulkan_error if object creation fails.
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///
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CommandPool(VkDevice device, uint32_t graphicsFamilyIdx);
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/// Get the Vulkan handle.
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[[nodiscard]] auto handle() const { return *this->commandPool; }
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/// Trivially copyable, moveable and destructible
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CommandPool(const CommandPool&) noexcept = default;
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CommandPool& operator=(const CommandPool&) noexcept = default;
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CommandPool(CommandPool&&) noexcept = default;
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CommandPool& operator=(CommandPool&&) noexcept = default;
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~CommandPool() = default;
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private:
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std::shared_ptr<VkCommandPool> commandPool;
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};
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}
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#endif // COMMANDPOOL_HPP
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@ -1,5 +1,5 @@
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#include "application.hpp"
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#include "log.hpp"
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#include "mini/commandpool.hpp"
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#include "mini/image.hpp"
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#include "mini/semaphore.hpp"
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@ -8,9 +8,9 @@
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#include <vulkan/vulkan_core.h>
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Application::Application(VkDevice device, VkPhysicalDevice physicalDevice,
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VkQueue graphicsQueue, VkQueue presentQueue)
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VkQueue graphicsQueue, uint32_t graphicsQueueFamilyIndex)
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: device(device), physicalDevice(physicalDevice),
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graphicsQueue(graphicsQueue), presentQueue(presentQueue) {
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graphicsQueue(graphicsQueue), graphicsQueueFamilyIndex(graphicsQueueFamilyIndex) {
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LSFG::initialize();
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}
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@ -26,6 +26,8 @@ void Application::addSwapchain(VkSwapchainKHR handle, VkFormat format, VkExtent2
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SwapchainContext::SwapchainContext(const Application& app, VkSwapchainKHR swapchain,
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VkFormat format, VkExtent2D extent, const std::vector<VkImage>& images)
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: swapchain(swapchain), format(format), extent(extent), images(images) {
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this->cmdPool = Mini::CommandPool(app.getDevice(), app.getGraphicsQueueFamilyIndex());
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int frame0fd{};
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this->frame_0 = Mini::Image(
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app.getDevice(), app.getPhysicalDevice(),
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VK_IMAGE_USAGE_TRANSFER_DST_BIT,
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VK_IMAGE_ASPECT_COLOR_BIT, &frame0fd
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);
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int frame1fd{};
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this->frame_1 = Mini::Image(
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app.getDevice(), app.getPhysicalDevice(),
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VK_IMAGE_USAGE_TRANSFER_DST_BIT,
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VK_IMAGE_ASPECT_COLOR_BIT, &frame1fd
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);
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auto id = LSFG::createContext(extent.width, extent.height, frame0fd, frame1fd);
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this->lsfgId = std::shared_ptr<int32_t>(
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new int32_t(id),
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@ -60,6 +64,29 @@ void Application::presentSwapchain(VkSwapchainKHR handle, VkQueue queue,
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void SwapchainContext::present(const Application& app, VkQueue queue,
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const std::vector<VkSemaphore>& semaphores, uint32_t idx) {
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// create semaphores
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int copySem{};
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int presentSem{};
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Mini::Semaphore& copySemaphore = this->copySemaphores.at(this->frameIdx % 8);
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copySemaphore = Mini::Semaphore(app.getDevice(), ©Sem);
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Mini::Semaphore& acquireSemaphore = this->acquireSemaphores.at(this->frameIdx % 8);
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acquireSemaphore = Mini::Semaphore(app.getDevice());
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Mini::Semaphore& renderSemaphore = this->renderSemaphores.at(this->frameIdx % 8);
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renderSemaphore = Mini::Semaphore(app.getDevice());
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Mini::Semaphore& presentSemaphore = this->presentSemaphores.at(this->frameIdx % 8);
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presentSemaphore = Mini::Semaphore(app.getDevice(), &presentSem);
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// ...
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// render the intermediary frame
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// FIXME: i forgot the flippin output
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// FIXME: semaphores are being destroyed in the context
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LSFG::presentContext(*this->lsfgId, copySem, presentSem);
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// ...
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// ...
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const VkPresentInfoKHR presentInfo = {
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.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
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.waitSemaphoreCount = static_cast<uint32_t>(semaphores.size()),
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@ -71,6 +98,8 @@ void SwapchainContext::present(const Application& app, VkQueue queue,
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auto res = vkQueuePresentKHR(queue, &presentInfo);
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if (res != VK_SUCCESS) // FIXME: somehow return VK_SUBOPTIMAL_KHR
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throw LSFG::vulkan_error(res, "Failed to present swapchain");
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this->frameIdx++;
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}
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bool Application::removeSwapchain(VkSwapchainKHR handle) {
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@ -76,7 +76,6 @@ namespace {
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vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &familyCount, families.data());
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std::optional<uint32_t> graphicsFamilyIdx;
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std::optional<uint32_t> presentFamilyIdx;
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for (uint32_t i = 0; i < families.size(); ++i) {
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auto it = std::ranges::find_if(queueCreateInfos,
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[i](const VkDeviceQueueCreateInfo& info) {
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@ -86,18 +85,14 @@ namespace {
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continue; // skip if this family is not used by the device
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if (families.at(i).queueFlags & VK_QUEUE_GRAPHICS_BIT)
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graphicsFamilyIdx.emplace(i);
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if (families.at(i).queueFlags & VK_QUEUE_COMPUTE_BIT)
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presentFamilyIdx.emplace(i);
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}
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if (!graphicsFamilyIdx.has_value() || !presentFamilyIdx.has_value()) {
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if (!graphicsFamilyIdx.has_value()) {
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Log::error("No suitable queue family found for graphics or present");
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exit(EXIT_FAILURE);
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}
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VkQueue graphicsQueue{};
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vkGetDeviceQueue(*pDevice, *graphicsFamilyIdx, 0, &graphicsQueue);
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VkQueue presentQueue{};
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vkGetDeviceQueue(*pDevice, *presentFamilyIdx, 0, &presentQueue);
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// create the main application
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if (application.has_value()) {
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@ -106,7 +101,7 @@ namespace {
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}
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try {
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application.emplace(*pDevice, physicalDevice, graphicsQueue, presentQueue);
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application.emplace(*pDevice, physicalDevice, graphicsQueue, *graphicsFamilyIdx);
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Log::info("lsfg-vk(hooks): Application created successfully");
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} catch (const LSFG::vulkan_error& e) {
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Log::error("Encountered Vulkan error {:x} while creating application: {}",
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88
src/mini/commandbuffer.cpp
Normal file
88
src/mini/commandbuffer.cpp
Normal file
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#include "mini/commandbuffer.hpp"
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#include "lsfg.hpp"
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using namespace Mini;
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CommandBuffer::CommandBuffer(VkDevice device, const CommandPool& pool) {
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// create command buffer
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const VkCommandBufferAllocateInfo desc{
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
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.commandPool = pool.handle(),
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.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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.commandBufferCount = 1
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};
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VkCommandBuffer commandBufferHandle{};
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auto res = vkAllocateCommandBuffers(device, &desc, &commandBufferHandle);
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if (res != VK_SUCCESS || commandBufferHandle == VK_NULL_HANDLE)
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throw LSFG::vulkan_error(res, "Unable to allocate command buffer");
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// store command buffer in shared ptr
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this->state = std::make_shared<CommandBufferState>(CommandBufferState::Empty);
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this->commandBuffer = std::shared_ptr<VkCommandBuffer>(
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new VkCommandBuffer(commandBufferHandle),
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[dev = device, pool = pool.handle()](VkCommandBuffer* cmdBuffer) {
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vkFreeCommandBuffers(dev, pool, 1, cmdBuffer);
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}
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);
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}
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void CommandBuffer::begin() {
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if (*this->state != CommandBufferState::Empty)
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throw std::logic_error("Command buffer is not in Empty state");
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const VkCommandBufferBeginInfo beginInfo = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
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.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
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};
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auto res = vkBeginCommandBuffer(*this->commandBuffer, &beginInfo);
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if (res != VK_SUCCESS)
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throw LSFG::vulkan_error(res, "Unable to begin command buffer");
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*this->state = CommandBufferState::Recording;
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}
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void CommandBuffer::end() {
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if (*this->state != CommandBufferState::Recording)
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throw std::logic_error("Command buffer is not in Recording state");
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auto res = vkEndCommandBuffer(*this->commandBuffer);
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if (res != VK_SUCCESS)
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throw LSFG::vulkan_error(res, "Unable to end command buffer");
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*this->state = CommandBufferState::Full;
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}
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void CommandBuffer::submit(VkQueue queue,
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const std::vector<Semaphore>& waitSemaphores,
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const std::vector<Semaphore>& signalSemaphores) {
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if (*this->state != CommandBufferState::Full)
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throw std::logic_error("Command buffer is not in Full state");
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const std::vector<VkPipelineStageFlags> waitStages(waitSemaphores.size(),
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
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std::vector<VkSemaphore> waitSemaphoresHandles;
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waitSemaphoresHandles.reserve(waitSemaphores.size());
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for (const auto& semaphore : waitSemaphores)
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waitSemaphoresHandles.push_back(semaphore.handle());
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std::vector<VkSemaphore> signalSemaphoresHandles;
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signalSemaphoresHandles.reserve(signalSemaphores.size());
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for (const auto& semaphore : signalSemaphores)
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signalSemaphoresHandles.push_back(semaphore.handle());
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const VkSubmitInfo submitInfo{
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.waitSemaphoreCount = static_cast<uint32_t>(waitSemaphores.size()),
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.pWaitSemaphores = waitSemaphoresHandles.data(),
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.pWaitDstStageMask = waitStages.data(),
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.commandBufferCount = 1,
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.pCommandBuffers = &(*this->commandBuffer),
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.signalSemaphoreCount = static_cast<uint32_t>(signalSemaphores.size()),
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.pSignalSemaphores = signalSemaphoresHandles.data()
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};
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auto res = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
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if (res != VK_SUCCESS)
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throw LSFG::vulkan_error(res, "Unable to submit command buffer");
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*this->state = CommandBufferState::Submitted;
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}
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24
src/mini/commandpool.cpp
Normal file
24
src/mini/commandpool.cpp
Normal file
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#include "mini/commandpool.hpp"
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#include "lsfg.hpp"
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using namespace Mini;
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CommandPool::CommandPool(VkDevice device, uint32_t graphicsFamilyIdx) {
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// create command pool
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const VkCommandPoolCreateInfo desc{
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.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
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.queueFamilyIndex = graphicsFamilyIdx
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};
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VkCommandPool commandPoolHandle{};
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auto res = vkCreateCommandPool(device, &desc, nullptr, &commandPoolHandle);
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if (res != VK_SUCCESS || commandPoolHandle == VK_NULL_HANDLE)
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||||
throw LSFG::vulkan_error(res, "Unable to create command pool");
|
||||
|
||||
// store command pool in shared ptr
|
||||
this->commandPool = std::shared_ptr<VkCommandPool>(
|
||||
new VkCommandPool(commandPoolHandle),
|
||||
[dev = device](VkCommandPool* commandPoolHandle) {
|
||||
vkDestroyCommandPool(dev, *commandPoolHandle, nullptr);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
|
@ -2,7 +2,6 @@
|
|||
#include "lsfg.hpp"
|
||||
|
||||
#include <optional>
|
||||
#include <vulkan/vulkan_core.h>
|
||||
|
||||
using namespace Mini;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
#include "mini/semaphore.hpp"
|
||||
#include "lsfg.hpp"
|
||||
#include <vulkan/vulkan_core.h>
|
||||
|
||||
using namespace Mini;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue