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fix: quick fix for non-dedicated gpus
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1 changed files with 3 additions and 4 deletions
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@ -29,11 +29,10 @@ Device::Device(const Instance& instance) {
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for (const auto& device : devices) {
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for (const auto& device : devices) {
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VkPhysicalDeviceProperties properties;
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VkPhysicalDeviceProperties properties;
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vkGetPhysicalDeviceProperties(device, &properties);
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vkGetPhysicalDeviceProperties(device, &properties);
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if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
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physicalDevice = device;
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physicalDevice = device;
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break;
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}
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if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
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break; // dedicated will always work
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}
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}
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if (!physicalDevice)
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if (!physicalDevice)
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throw LSFG::vulkan_error(VK_ERROR_INITIALIZATION_FAILED, "No discrete GPU found");
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throw LSFG::vulkan_error(VK_ERROR_INITIALIZATION_FAILED, "No discrete GPU found");
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