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refactor(cleanup): correct intendation of default config
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1 changed files with 20 additions and 20 deletions
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@ -29,28 +29,28 @@ void ConfigFile::createDefaultConfigFile(const std::filesystem::path& path) {
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ofs << R"(version = 2
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[global]
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# dll = '/media/games/Lossless Scaling/Lossless.dll' # if you don't have LS in the default location
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allow_fp16 = true # this will improve give a MASSIVE performance boost on AMD, but be super slow on older (!) NVIDIA GPUs
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[global]
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# dll = '/media/games/Lossless Scaling/Lossless.dll' # if you don't have LS in the default location
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allow_fp16 = true # this will improve give a MASSIVE performance boost on AMD, but be super slow on older (!) NVIDIA GPUs
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[[profile]]
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name = "4x FG / 85% [Performance]"
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active_in = [ # see the wiki for more info
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'vkcube',
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'vkcubepp'
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]
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# gpu = 'NVIDIA GeForce RTX 5080' # see the wiki for more info
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multiplier = 4
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flow_scale = 0.85
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performance_mode = true
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pacing = 'none' # see the wiki for more info
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[[profile]]
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name = "4x FG / 85% [Performance]"
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active_in = [ # see the wiki for more info
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'vkcube',
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'vkcubepp'
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]
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# gpu = 'NVIDIA GeForce RTX 5080' # see the wiki for more info
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multiplier = 4
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flow_scale = 0.85
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performance_mode = true
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pacing = 'none' # see the wiki for more info
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[[profile]]
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name = "2x FG / 100%"
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active_in = 'GenshinImpact.exe'
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gpu = 'NVIDIA GeForce RTX 5080'
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multiplier = 2
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)";
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[[profile]]
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name = "2x FG / 100%"
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active_in = 'GenshinImpact.exe'
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gpu = 'NVIDIA GeForce RTX 5080'
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multiplier = 2
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)";
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ofs.close();
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} catch (const std::filesystem::filesystem_error& e) {
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throw ls::error("unable to create default configuration file", e);
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