# lsfg-vk This project brings [Lossless Scaling's Frame Generation](https://store.steampowered.com/app/993090/Lossless_Scaling/) to Linux! >[!NOTE] > This is a work-in-progress. While frame generation has worked in a few games, there's still a long way to go. Please review the wiki for support (the wiki is not written yet) ## Building, Installing and Running >[!CAUTION] > The build instructions have recently changed. Please review them. In order to compile LSFG, make sure you have the following components installed on your system: - Traditional build tools (+ sed, git) - Clang compiler (this project does NOT compile easily with GCC) - Vulkan header files - CMake build system - Meson build system (for DXVK) - Ninja build system (backend for CMake) Compiling lsfg-vk is relatively straight forward, as everything is neatly integrated into CMake: ```bash $ cmake -B build -G Ninja \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX=~/.local \ -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON \ -DCMAKE_CXX_CLANG_TIDY="" $ cmake --build build $ cmake --install build ``` This will install lsfg-vk to ~/.local/lib and ~/.local/share/vulkan. Next, you'll need to download Lossless Scaling from Steam. Switch to the `legacy_2.13` branch or download the corresponding depot. Copy or note down the path of "Lossless.dll" from the game files. Finally, let's actually start a program with frame generation enabled. I'm going to be using `vkcube` for this example: ```bash VK_INSTANCE_LAYERS="VK_LAYER_LS_frame_generation" LSFG_DLL_PATH="/home/pancake/games/Lossless Scaling/Lossless.dll" LSFG_MULTIPLIER=4 vkcube ``` Make sure you adjust the paths. Let's examine each one: - `LVK_INSTANCE_LAYERS`: Specify `VK_LAYER_LS_frame_generation` here. This forces any Vulkan app to load the lsfg-vk layer. - `LSFG_DLL_PATH`: Here you specify the Lossless.dll you downloaded from Steam. lsfg-vk will extract and translate the shaders from here. - `LSFG_MULTIPLIER`: This is the multiplier you should be familiar with. Specify `2` for doubling the framerate, etc. - `VK_LAYER_PATH`: If you did not install to `~/.local` or `/usr`, you have to specify the `explicit_layer.d` folder here. >[!WARNING] > Unlike on Windows, LSFG_MULTIPLIER is heavily limited here (at the moment!). If your hardware can create 8 swapchain images, then setting LSFG_MULTIPLIER to 4 occupies 4 of those, leaving only 4 to the game. If the game requested 5 or more, it will crash.