#ifndef MERGE_HPP #define MERGE_HPP #include "core/buffer.hpp" #include "core/commandbuffer.hpp" #include "core/descriptorpool.hpp" #include "core/descriptorset.hpp" #include "core/image.hpp" #include "core/pipeline.hpp" #include "core/shadermodule.hpp" #include "device.hpp" namespace Vulkan::Shaderchains { /// /// Shader chain merge. /// /// Takes the two previous frames as well as related resources /// and merges them into a new frame. /// class Merge { public: /// /// Initialize the shaderchain. /// /// @param device The Vulkan device to create the resources on. /// @param pool The descriptor pool to use for descriptor sets. /// @param inImg1 The first frame texture /// @param inImg2 The second frame texture /// @param inImg3 The first related input texture /// @param inImg4 The second related input texture /// @param inImg5 The third related input texture /// /// @throws ls::vulkan_error if resource creation fails. /// Merge(const Device& device, const Core::DescriptorPool& pool, const Core::Image& inImg1, const Core::Image& inImg2, const Core::Image& inImg3, const Core::Image& inImg4, const Core::Image& inImg5); /// /// Dispatch the shaderchain. /// /// @param buf The command buffer to use for dispatching. /// /// @throws std::logic_error if the command buffer is not recording. /// void Dispatch(const Core::CommandBuffer& buf); /// Get the output image [[nodiscard]] const auto& getOutImage() const { return this->outImg; } /// Trivially copyable, moveable and destructible Merge(const Merge&) noexcept = default; Merge& operator=(const Merge&) noexcept = default; Merge(Merge&&) noexcept = default; Merge& operator=(Merge&&) noexcept = default; ~Merge() = default; private: Core::ShaderModule shaderModule; Core::Pipeline pipeline; Core::DescriptorSet descriptorSet; Core::Buffer buffer; Core::Image inImg1; Core::Image inImg2; Core::Image inImg3; Core::Image inImg4; Core::Image inImg5; Core::Image outImg; }; } #endif // MERGE_HPP