#ifndef DOWNSAMPLE_HPP #define DOWNSAMPLE_HPP #include "core/buffer.hpp" #include "core/commandbuffer.hpp" #include "core/descriptorpool.hpp" #include "core/descriptorset.hpp" #include "core/image.hpp" #include "core/pipeline.hpp" #include "core/shadermodule.hpp" #include "device.hpp" #include namespace Vulkan::Shaderchains { /// /// Downsample shader. /// /// Takes an 8-bit RGBA image and downsamples it into 7x 8-bit R images. /// class Downsample { public: /// /// Initialize the shaderchain. /// /// @param device The Vulkan device to create the resources on. /// @param pool The descriptor pool to allocate in. /// @param inImg The input image to downsample. /// /// @throws ls::vulkan_error if resource creation fails. /// Downsample(const Device& device, const Core::DescriptorPool& pool, Core::Image inImg); /// /// Dispatch the shaderchain. /// /// @param buf The command buffer to use for dispatching. /// /// @throws std::logic_error if the command buffer is not recording. /// void Dispatch(const Core::CommandBuffer& buf); /// Get the output images. [[nodiscard]] const auto& getOutImages() const { return this->outImgs; } /// Trivially copyable, moveable and destructible Downsample(const Downsample&) noexcept = default; Downsample& operator=(const Downsample&) noexcept = default; Downsample(Downsample&&) noexcept = default; Downsample& operator=(Downsample&&) noexcept = default; ~Downsample() = default; private: Core::ShaderModule shaderModule; Core::Pipeline pipeline; Core::DescriptorSet descriptorSet; Core::Buffer buffer; Core::Image inImg; std::array outImgs; }; } #endif // DOWNSAMPLE_HPP