#ifndef DELTA_HPP #define DELTA_HPP #include "pool/shaderpool.hpp" #include "core/buffer.hpp" #include "core/commandbuffer.hpp" #include "core/descriptorpool.hpp" #include "core/descriptorset.hpp" #include "core/image.hpp" #include "core/pipeline.hpp" #include "core/shadermodule.hpp" #include "core/device.hpp" #include namespace LSFG::Shaderchains { /// /// Shader chain delta. /// /// Takes two 8-bit RGBA images and an optional third 16-bit half-res RGBA image, /// producing a full-res 16-bit RGBA image. /// class Delta { public: Delta() = default; /// /// Initialize the shaderchain. /// /// @param device The Vulkan device to create the resources on. /// @param shaderpool The shader pool to use for shader modules. /// @param pool The descriptor pool to allocate in. /// @param inImgs The input images to process. /// @param optImg An optional additional input from the previous pass. /// @param genc Amount of frames to generate. /// /// @throws LSFG::vulkan_error if resource creation fails. /// Delta(const Core::Device& device, Pool::ShaderPool& shaderpool, const Core::DescriptorPool& pool, std::array inImgs, std::optional optImg, size_t genc); /// /// Dispatch the shaderchain. /// /// @param buf The command buffer to use for dispatching. /// @param pass The pass number. /// /// @throws std::logic_error if the command buffer is not recording. /// void Dispatch(const Core::CommandBuffer& buf, uint64_t pass); /// Get the output image. [[nodiscard]] const auto& getOutImage() const { return this->outImg; } /// Trivially copyable, moveable and destructible Delta(const Delta&) noexcept = default; Delta& operator=(const Delta&) noexcept = default; Delta(Delta&&) noexcept = default; Delta& operator=(Delta&&) noexcept = default; ~Delta() = default; private: std::array shaderModules; std::array pipelines; std::array descriptorSets; std::vector nDescriptorSets; std::vector buffers; std::array inImgs; std::optional optImg; std::array tempImgs1; std::array tempImgs2; Core::Image outImg; }; } #endif // DELTA_HPP