#pragma once #include "vk/registry/shader_registry.hpp" #include namespace Trans::RSRC { /// /// Load all resources into memory. /// /// @param filename Path to the DLL file /// @param registry Shader registry /// @param fp16 Prefer FP16 shaders /// /// @throws LSFG::error if loading fails. /// void loadResources( const std::filesystem::path& filename, VK::Registry::ShaderRegistry& registry, bool fp16); }