#ifndef MAGIC_HPP #define MAGIC_HPP #include "pool/shaderpool.hpp" #include "core/buffer.hpp" #include "core/commandbuffer.hpp" #include "core/descriptorpool.hpp" #include "core/descriptorset.hpp" #include "core/image.hpp" #include "core/pipeline.hpp" #include "core/shadermodule.hpp" #include "core/device.hpp" #include namespace LSFG::Shaderchains { /// /// Shader chain magic. /// /// Takes textures similar to gamma shader chain, produces intermediary /// results in groups of 3, 2, 2. /// class Magic { public: Magic() = default; /// /// Initialize the shaderchain. /// /// @param device The Vulkan device to create the resources on. /// @param shaderpool The shader pool to use for shader modules. /// @param pool The descriptor pool to use for descriptor sets. /// @param inImgs1_0 The next input images to process (when fc % 3 == 0). /// @param inImgs1_1 The prev input images to process (when fc % 3 == 0). /// @param inImgs1_2 Initially unprocessed prev prev input images (when fc % 3 == 0). /// @param inImg2 The second input image to process. /// @param inImg3 The third input image to process, next step up the resolution. /// @param optImg An optional additional input from the previous pass. /// @param genc Amount of frames to generate. /// /// @throws LSFG::vulkan_error if resource creation fails. /// Magic(const Core::Device& device, Pool::ShaderPool& shaderpool, const Core::DescriptorPool& pool, std::array inImgs1_0, std::array inImgs1_1, std::array inImgs1_2, Core::Image inImg2, Core::Image inImg3, std::optional optImg, size_t genc); /// /// Dispatch the shaderchain. /// /// @param buf The command buffer to use for dispatching. /// @param fc The frame count, used to select the input images. /// @param pass The pass number. /// /// @throws std::logic_error if the command buffer is not recording. /// void Dispatch(const Core::CommandBuffer& buf, uint64_t fc, uint64_t pass); /// Get the first set of output images [[nodiscard]] const auto& getOutImages1() const { return this->outImgs1; } /// Get the second set of output images [[nodiscard]] const auto& getOutImages2() const { return this->outImgs2; } /// Get the third set of output images [[nodiscard]] const auto& getOutImages3() const { return this->outImgs3; } /// Trivially copyable, moveable and destructible Magic(const Magic&) noexcept = default; Magic& operator=(const Magic&) noexcept = default; Magic(Magic&&) noexcept = default; Magic& operator=(Magic&&) noexcept = default; ~Magic() = default; private: Core::ShaderModule shaderModule; Core::Pipeline pipeline; std::vector> nDescriptorSets; std::vector buffers; std::array inImgs1_0; std::array inImgs1_1; std::array inImgs1_2; Core::Image inImg2; Core::Image inImg3; std::optional optImg; std::array outImgs1; std::array outImgs2; std::array outImgs3; }; } #endif // MAGIC_HPP