lsfg-vk/include/shaderchains/extract.hpp
2025-07-01 08:21:41 +02:00

75 lines
2.2 KiB
C++

#ifndef EXTRACT_HPP
#define EXTRACT_HPP
#include "core/buffer.hpp"
#include "core/commandbuffer.hpp"
#include "core/descriptorpool.hpp"
#include "core/descriptorset.hpp"
#include "core/image.hpp"
#include "core/pipeline.hpp"
#include "core/shadermodule.hpp"
#include "core/device.hpp"
namespace LSFG::Shaderchains {
///
/// Shader chain extract.
///
/// Takes two half-res 16-bit RGBA textures, producing
/// an full-res 8-bit RGBA texture.
///
class Extract {
public:
Extract() = default;
///
/// Initialize the shaderchain.
///
/// @param device The Vulkan device to create the resources on.
/// @param pool The descriptor pool to use for descriptor sets.
/// @param inImg1 The first set of input images to process.
/// @param inImg2 The second type image to process.
/// @param outExtent The extent of the output image.
///
/// @throws LSFG::vulkan_error if resource creation fails.
///
Extract(const Core::Device& device, const Core::DescriptorPool& pool,
Core::Image inImg1,
Core::Image inImg2,
VkExtent2D outExtent);
///
/// Dispatch the shaderchain.
///
/// @param buf The command buffer to use for dispatching.
///
/// @throws std::logic_error if the command buffer is not recording.
///
void Dispatch(const Core::CommandBuffer& buf);
/// Get the output image.
[[nodiscard]] const auto& getOutImage() const { return this->outImg; }
/// Trivially copyable, moveable and destructible
Extract(const Extract&) noexcept = default;
Extract& operator=(const Extract&) noexcept = default;
Extract(Extract&&) noexcept = default;
Extract& operator=(Extract&&) noexcept = default;
~Extract() = default;
private:
Core::ShaderModule shaderModule;
Core::Pipeline pipeline;
Core::DescriptorSet descriptorSet;
Core::Buffer buffer;
Core::Image inImg1;
Core::Image inImg2;
Core::Image whiteImg;
Core::Image outImg;
};
}
#endif // EXTRACT_HPP