lsfg-vk/src/extract/extract.cpp
2025-07-12 18:55:04 +02:00

127 lines
3.9 KiB
C++

#include "extract/extract.hpp"
#include <pe-parse/parse.h>
#include <cstdlib>
#include <filesystem>
#include <algorithm>
#include <cstdint>
#include <stdexcept>
#include <string>
#include <unordered_map>
#include <vector>
using namespace Extract;
const std::unordered_map<std::string, uint32_t> nameHashTable = {{
{ "mipmaps", 0xe365474d },
{ "alpha[0]", 0x0bf6c705 },
{ "alpha[1]", 0x4badbc24 },
{ "alpha[2]", 0x08a0f71c },
{ "alpha[3]", 0x5cc4d794 },
{ "beta[0]", 0x598efc9c },
{ "beta[1]", 0x17e25e8d },
{ "beta[2]", 0x6b8971f7 },
{ "beta[3]", 0x80a351c9 },
{ "beta[4]", 0xda0fcd5a },
{ "gamma[0]", 0x9dae0419 },
{ "gamma[1]", 0x96285646 },
{ "gamma[2]", 0xca44bb67 },
{ "gamma[3]", 0xa942fb59 },
{ "gamma[4]", 0x31996b8d },
{ "delta[0]", 0x9dae0419 },
{ "delta[1]", 0x67912aaa },
{ "delta[2]", 0xec138d48 },
{ "delta[3]", 0xdcb8247f },
{ "delta[4]", 0xd37c9bc8 },
{ "delta[5]", 0x62973dce },
{ "delta[6]", 0xe2ed5f66 },
{ "delta[7]", 0xc964a42a },
{ "delta[8]", 0x74536ad9 },
{ "delta[9]", 0xf472482a },
{ "generate", 0x5c040bd5 }
}};
namespace {
auto& shaders() {
static std::unordered_map<uint32_t, std::vector<uint8_t>> shaderData;
return shaderData;
}
uint32_t fnv1a_hash(const std::vector<uint8_t>& data) {
uint32_t hash = 0x811C9DC5;
for (auto byte : data) {
hash ^= byte;
hash *= 0x01000193;
}
return hash;
}
int on_resource(void*, const peparse::resource& res) {
if (res.type != peparse::RT_RCDATA || res.buf == nullptr || res.buf->bufLen <= 0)
return 0;
std::vector<uint8_t> resource_data(res.buf->bufLen);
std::copy_n(res.buf->buf, res.buf->bufLen, resource_data.data());
const uint32_t hash = fnv1a_hash(resource_data);
shaders()[hash] = resource_data;
return 0;
}
const std::vector<std::filesystem::path> PATHS{{
".local/share/Steam/steamapps/common",
".steam/steam/steamapps/common",
".steam/debian-installation/steamapps/common",
".var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common",
"snap/steam/common/.local/share/Steam/steamapps/common"
}};
std::string getDllPath() {
// overriden path
const char* dllPath = getenv("LSFG_DLL_PATH");
if (dllPath && *dllPath != '\0')
return{dllPath};
// home based paths
const char* home = getenv("HOME");
const std::string homeStr = home ? home : "";
for (const auto& base : PATHS) {
const std::filesystem::path path =
std::filesystem::path(homeStr) / base / "Lossless Scaling" / "Lossless.dll";
if (std::filesystem::exists(path))
return path.string();
}
// xdg home
const char* dataDir = getenv("XDG_DATA_HOME");
if (dataDir && *dataDir != '\0')
return std::string(dataDir) + "/Steam/steamapps/common/Lossless Scaling/Lossless.dll";
// final fallback
return "Lossless.dll";
}
}
void Extract::extractShaders() {
if (!shaders().empty())
return;
// parse the dll
peparse::parsed_pe* dll = peparse::ParsePEFromFile(getDllPath().c_str());
if (!dll)
throw std::runtime_error("Unable to read Lossless.dll, is it installed?");
peparse::IterRsrc(dll, on_resource, nullptr);
peparse::DestructParsedPE(dll);
}
std::vector<uint8_t> Extract::getShader(const std::string& name) {
if (shaders().empty())
throw std::runtime_error("Shaders are not loaded.");
auto hit = nameHashTable.find(name);
if (hit == nameHashTable.end())
throw std::runtime_error("Shader hash not found: " + name);
auto sit = shaders().find(hit->second);
if (sit == shaders().end())
throw std::runtime_error("Shader not found: " + name);
return sit->second;
}