Lossless Scaling Frame Generation on Linux
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2025-07-25 20:52:20 +02:00
.github workflows: fix workflow 2025-07-25 20:11:10 +02:00
framegen test: use volk rather than Vulkan linkage 2025-07-25 19:42:02 +02:00
include test: remove raygui 2025-07-25 19:42:02 +02:00
scripts properly package to lsfg-vk-ui 2025-07-25 20:52:20 +02:00
src test: remove raygui 2025-07-25 19:42:02 +02:00
thirdparty test: use volk rather than Vulkan linkage 2025-07-25 19:42:02 +02:00
ui test: packaging workflow 2025-07-25 19:42:02 +02:00
.clang-tidy speed-up compilation a bit 2025-07-18 17:26:08 +02:00
.gitattributes extract shaders from Lossless.dll 2025-07-04 13:32:41 +02:00
.gitignore ui: workflow 2025-07-24 15:20:16 +02:00
.gitmodules test: use volk rather than Vulkan linkage 2025-07-25 19:42:02 +02:00
CMakeLists.txt remove static standard library 2025-07-25 20:51:38 +02:00
install.sh fixing uninstall 2025-07-15 19:47:03 +02:00
LICENSE.md docs: readme & license 2025-07-04 15:16:45 +02:00
README.md upload ui 2025-07-24 15:20:16 +02:00
VkLayer_LS_frame_generation.json test: packaging workflow 2025-07-25 19:42:02 +02:00

lsfg-vk

This project brings Lossless Scaling's Frame Generation to Linux!

Note

The latest few commits replace the traditional environment system with a config file. Read this wiki page for more information.

Caution

This is a work-in-progress. While frame generation has worked in quite a few games, compatibility in many games as well as frame pacing issues still need to be fixed.

You can install lsfg-vk by running this in your command line. Always be careful when copy pasting commands from the internet:

curl -sSf https://pancake.gay/lsfg-vk.sh | sh

Please see the Wiki for more information and join the Discord for help (In order to see the linux channels, verify your Steam account.)

Thanks to @Caliel666 for writing the GTK-based gui for lsfg-vk!

Warning

Please do not open GitHub issues for anything other than feature requests. Due to the nature of this project, it is much easier to deal with issues through Discord, than GitHub. Use the #linux-reports channel for game compatibility.