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22 lines
416 B
C++
22 lines
416 B
C++
#pragma once
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#include "vk/types/images.hpp"
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#include "vk/types/shader.hpp"
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#include <memory>
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namespace LSFG { struct VKD; }
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namespace LSFG::V31N::Shaderchain {
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class Mipmaps {
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public:
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Mipmaps(VKD& vkd,
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const VK::Core::Image& in1,
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const VK::Core::Image& in2);
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private:
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std::unique_ptr<VK::Types::Shader> shader;
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VK::Types::Images<7> mipmaps;
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};
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}
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