lsfg-vk/include/shaderchains/magic.hpp
2025-06-30 04:57:55 +02:00

84 lines
2.9 KiB
C++

#ifndef MAGIC_HPP
#define MAGIC_HPP
#include "core/buffer.hpp"
#include "core/commandbuffer.hpp"
#include "core/descriptorpool.hpp"
#include "core/descriptorset.hpp"
#include "core/image.hpp"
#include "core/pipeline.hpp"
#include "core/shadermodule.hpp"
#include "device.hpp"
namespace Vulkan::Shaderchains {
///
/// Shader chain magic.
///
/// Takes textures similar to gamma shader chain, produces intermediary
/// results in groups of 3, 2, 2.
///
class Magic {
public:
///
/// Initialize the shaderchain.
///
/// @param device The Vulkan device to create the resources on.
/// @param pool The descriptor pool to use for descriptor sets.
/// @param temporalImgs The temporal images to use for processing.
/// @param inImgs1 The first set of input images to process.
/// @param inImg2 The second input image to process.
/// @param inImg3 The third input image to process, next step up the resolution.
/// @param optImg An optional additional input from the previous pass.
///
/// @throws ls::vulkan_error if resource creation fails.
///
Magic(const Device& device, const Core::DescriptorPool& pool,
const std::array<Core::Image, 4>& temporalImgs,
const std::array<Core::Image, 4>& inImgs1,
const Core::Image& inImg2,
const Core::Image& inImg3,
const std::optional<Core::Image>& optImg);
///
/// Dispatch the shaderchain.
///
/// @param buf The command buffer to use for dispatching.
///
/// @throws std::logic_error if the command buffer is not recording.
///
void Dispatch(const Core::CommandBuffer& buf);
/// Get the first set of output images
[[nodiscard]] const auto& getOutImages1() const { return this->outImgs1; }
/// Get the second set of output images
[[nodiscard]] const auto& getOutImages2() const { return this->outImgs2; }
/// Get the third set of output images
[[nodiscard]] const auto& getOutImages3() const { return this->outImgs3; }
/// Trivially copyable, moveable and destructible
Magic(const Magic&) noexcept = default;
Magic& operator=(const Magic&) noexcept = default;
Magic(Magic&&) noexcept = default;
Magic& operator=(Magic&&) noexcept = default;
~Magic() = default;
private:
Core::ShaderModule shaderModule;
Core::Pipeline pipeline;
Core::DescriptorSet descriptorSet;
Core::Buffer buffer;
std::vector<Core::Image> temporalImgs{4};
std::vector<Core::Image> inImgs1{4};
Core::Image inImg2;
Core::Image inImg3;
std::optional<Core::Image> optImg;
std::vector<Core::Image> outImgs1{3};
std::vector<Core::Image> outImgs2{3};
std::vector<Core::Image> outImgs3{3};
};
}
#endif // MAGIC_HPP