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75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
#ifndef ZETA_HPP
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#define ZETA_HPP
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#include "core/buffer.hpp"
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#include "core/commandbuffer.hpp"
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#include "core/descriptorpool.hpp"
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#include "core/descriptorset.hpp"
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#include "core/image.hpp"
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#include "core/pipeline.hpp"
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#include "core/shadermodule.hpp"
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#include "device.hpp"
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namespace Vulkan::Shaderchains {
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///
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/// Shader chain zeta.
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///
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/// Takes three 8-bit RGBA textures, a fourth 8-bit R texture, a fifth
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/// half-res 16-bit RGBA texture and produces a full-res 16-bit RGBA texture.
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///
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class Zeta {
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public:
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///
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/// Initialize the shaderchain.
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///
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/// @param device The Vulkan device to create the resources on.
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/// @param pool The descriptor pool to use for descriptor sets.
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/// @param inImgs1 The first set of input images to process.
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/// @param inImg2 The second type image to process.
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/// @param inImg3 The third type image to process.
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///
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/// @throws ls::vulkan_error if resource creation fails.
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///
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Zeta(const Device& device, const Core::DescriptorPool& pool,
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const std::vector<Core::Image>& inImgs1,
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const Core::Image& inImg2,
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const Core::Image& inImg3);
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///
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/// Dispatch the shaderchain.
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///
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/// @param buf The command buffer to use for dispatching.
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///
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/// @throws std::logic_error if the command buffer is not recording.
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///
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void Dispatch(const Core::CommandBuffer& buf);
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/// Get the output image.
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[[nodiscard]] const auto& getOutImage() const { return this->outImg; }
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/// Trivially copyable, moveable and destructible
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Zeta(const Zeta&) noexcept = default;
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Zeta& operator=(const Zeta&) noexcept = default;
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Zeta(Zeta&&) noexcept = default;
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Zeta& operator=(Zeta&&) noexcept = default;
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~Zeta() = default;
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private:
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std::vector<Core::ShaderModule> shaderModules{4};
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std::vector<Core::Pipeline> pipelines{4};
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std::vector<Core::DescriptorSet> descriptorSets{4};
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Core::Buffer buffer;
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std::vector<Core::Image> inImgs1{3};
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Core::Image inImg2;
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Core::Image inImg3;
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std::vector<Core::Image> tempImgs1{4};
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std::vector<Core::Image> tempImgs2{4};
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Core::Image outImg;
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};
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}
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#endif // ZETA_HPP
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