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https://github.com/PancakeTAS/lsfg-vk.git
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71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
#pragma once
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#include "core/buffer.hpp"
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#include "core/commandbuffer.hpp"
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#include "core/descriptorset.hpp"
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#include "core/image.hpp"
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#include "core/pipeline.hpp"
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#include "core/sampler.hpp"
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#include "core/shadermodule.hpp"
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#include "common/utils.hpp"
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#include <array>
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#include <cstdint>
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#include <optional>
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#include <vector>
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namespace LSFG::Shaders {
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///
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/// Gamma shader.
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///
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class Gamma {
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public:
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Gamma() = default;
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///
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/// Initialize the shaderchain.
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///
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/// @param inImgs1 Three sets of four RGBA images, corresponding to a frame count % 3.
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/// @param inImg2 Second Input image
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/// @param optImg Optional image for non-first passes.
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///
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/// @throws LSFG::vulkan_error if resource creation fails.
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///
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Gamma(Vulkan& vk, std::array<std::array<Core::Image, 4>, 3> inImgs1,
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Core::Image inImg2, std::optional<Core::Image> optImg);
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///
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/// Dispatch the shaderchain.
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///
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void Dispatch(const Core::CommandBuffer& buf, uint64_t frameCount, uint64_t pass_idx);
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/// Get the output image
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[[nodiscard]] const auto& getOutImage() const { return this->outImg; }
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/// Trivially copyable, moveable and destructible
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Gamma(const Gamma&) noexcept = default;
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Gamma& operator=(const Gamma&) noexcept = default;
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Gamma(Gamma&&) noexcept = default;
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Gamma& operator=(Gamma&&) noexcept = default;
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~Gamma() = default;
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private:
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std::array<Core::ShaderModule, 5> shaderModules;
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std::array<Core::Pipeline, 5> pipelines;
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std::array<Core::Sampler, 3> samplers;
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struct GammaPass {
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Core::Buffer buffer;
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std::array<Core::DescriptorSet, 3> firstDescriptorSet;
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std::array<Core::DescriptorSet, 4> descriptorSets;
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};
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std::vector<GammaPass> passes;
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std::array<std::array<Core::Image, 4>, 3> inImgs1;
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Core::Image inImg2;
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std::optional<Core::Image> optImg;
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std::array<Core::Image, 4> tempImgs1;
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std::array<Core::Image, 4> tempImgs2;
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Core::Image outImg;
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};
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}
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