lsfg-vk/include/core/fence.hpp

65 lines
1.7 KiB
C++

#ifndef FENCE_HPP
#define FENCE_HPP
#include "device.hpp"
#include <vulkan/vulkan_core.h>
#include <memory>
namespace LSFG::Core {
///
/// C++ wrapper class for a Vulkan fence.
///
/// This class manages the lifetime of a Vulkan fence.
///
class Fence {
public:
Fence() noexcept = default;
///
/// Create the fence.
///
/// @param device Vulkan device
///
/// @throws LSFG::vulkan_error if object creation fails.
///
Fence(const Device& device);
///
/// Reset the fence to an unsignaled state.
///
/// @param device Vulkan device
///
/// @throws LSFG::vulkan_error if resetting fails.
///
void reset(const Device& device) const;
///
/// Wait for the fence
///
/// @param device Vulkan device
/// @param timeout The timeout in nanoseconds, or UINT64_MAX for no timeout.
/// @returns true if the fence signaled, false if it timed out.
///
/// @throws LSFG::vulkan_error if waiting fails.
///
[[nodiscard]] bool wait(const Device& device, uint64_t timeout = UINT64_MAX) const;
/// Get the Vulkan handle.
[[nodiscard]] auto handle() const { return *this->fence; }
// Trivially copyable, moveable and destructible
Fence(const Fence&) noexcept = default;
Fence& operator=(const Fence&) noexcept = default;
Fence(Fence&&) noexcept = default;
Fence& operator=(Fence&&) noexcept = default;
~Fence() = default;
private:
std::shared_ptr<VkFence> fence;
};
}
#endif // FENCE_HPP