lsfg-vk/include/shaderchains/delta.hpp

76 lines
2.2 KiB
C++

#ifndef DELTA_HPP
#define DELTA_HPP
#include "core/buffer.hpp"
#include "core/commandbuffer.hpp"
#include "core/descriptorpool.hpp"
#include "core/descriptorset.hpp"
#include "core/image.hpp"
#include "core/pipeline.hpp"
#include "core/shadermodule.hpp"
#include "device.hpp"
#include <array>
namespace LSFG::Shaderchains {
///
/// Shader chain delta.
///
/// Takes two 8-bit RGBA images and an optional third 16-bit half-res RGBA image,
/// producing a full-res 16-bit RGBA image.
///
class Delta {
public:
Delta() = default;
///
/// Initialize the shaderchain.
///
/// @param device The Vulkan device to create the resources on.
/// @param pool The descriptor pool to allocate in.
/// @param inImgs The input images to process.
/// @param optImg An optional additional input from the previous pass.
///
/// @throws LSFG::vulkan_error if resource creation fails.
///
Delta(const Device& device, const Core::DescriptorPool& pool,
std::array<Core::Image, 2> inImgs,
std::optional<Core::Image> optImg);
///
/// Dispatch the shaderchain.
///
/// @param buf The command buffer to use for dispatching.
///
/// @throws std::logic_error if the command buffer is not recording.
///
void Dispatch(const Core::CommandBuffer& buf);
/// Get the output image.
[[nodiscard]] const auto& getOutImage() const { return this->outImg; }
/// Trivially copyable, moveable and destructible
Delta(const Delta&) noexcept = default;
Delta& operator=(const Delta&) noexcept = default;
Delta(Delta&&) noexcept = default;
Delta& operator=(Delta&&) noexcept = default;
~Delta() = default;
private:
std::array<Core::ShaderModule, 4> shaderModules;
std::array<Core::Pipeline, 4> pipelines;
std::array<Core::DescriptorSet, 4> descriptorSets;
Core::Buffer buffer;
std::array<Core::Image, 2> inImgs;
std::optional<Core::Image> optImg;
std::array<Core::Image, 2> tempImgs1;
std::array<Core::Image, 2> tempImgs2;
Core::Image outImg;
};
}
#endif // DELTA_HPP