lsfg-vk/include/core/shadermodule.hpp
2025-06-29 05:05:47 +02:00

52 lines
1.6 KiB
C++

#ifndef SHADERMODULE_HPP
#define SHADERMODULE_HPP
#include "device.hpp"
#include <string>
#include <vulkan/vulkan_core.h>
#include <memory>
namespace Vulkan::Core {
///
/// C++ wrapper class for a Vulkan shader module.
///
/// This class manages the lifetime of a Vulkan shader module.
///
class ShaderModule {
public:
///
/// Create the shader module.
///
/// @param device Vulkan device
/// @param path Path to the shader file.
///
/// @throws std::invalid_argument if the device is invalid.
/// @throws std::system_error if the shader file cannot be opened or read.
/// @throws ls::vulkan_error if object creation fails.
///
ShaderModule(const Device& device, const std::string& path);
/// Get the Vulkan handle.
[[nodiscard]] auto handle() const { return *this->shaderModule; }
/// Check whether the object is valid.
[[nodiscard]] bool isValid() const { return static_cast<bool>(this->shaderModule); }
/// if (obj) operator. Checks if the object is valid.
explicit operator bool() const { return this->isValid(); }
/// Trivially copyable, moveable and destructible
ShaderModule(const ShaderModule&) noexcept = default;
ShaderModule& operator=(const ShaderModule&) noexcept = default;
ShaderModule(ShaderModule&&) noexcept = default;
ShaderModule& operator=(ShaderModule&&) noexcept = default;
~ShaderModule() = default;
private:
std::shared_ptr<VkShaderModule> shaderModule;
};
}
#endif // SHADERMODULE_HPP