lsfg-vk/src/mini/commandpool.cpp
2025-07-03 08:01:36 +02:00

25 lines
876 B
C++

#include "mini/commandpool.hpp"
#include <lsfg.hpp>
using namespace Mini;
CommandPool::CommandPool(VkDevice device, uint32_t graphicsFamilyIdx) {
// create command pool
const VkCommandPoolCreateInfo desc{
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.queueFamilyIndex = graphicsFamilyIdx
};
VkCommandPool commandPoolHandle{};
auto res = vkCreateCommandPool(device, &desc, nullptr, &commandPoolHandle);
if (res != VK_SUCCESS || commandPoolHandle == VK_NULL_HANDLE)
throw LSFG::vulkan_error(res, "Unable to create command pool");
// store command pool in shared ptr
this->commandPool = std::shared_ptr<VkCommandPool>(
new VkCommandPool(commandPoolHandle),
[dev = device](VkCommandPool* commandPoolHandle) {
vkDestroyCommandPool(dev, *commandPoolHandle, nullptr);
}
);
}