mirror of
https://github.com/PancakeTAS/lsfg-vk.git
synced 2025-10-30 07:01:10 +00:00
162 lines
6.2 KiB
C++
162 lines
6.2 KiB
C++
#include <volk.h>
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#include <vulkan/vulkan_core.h>
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#include "v3_1p/shaders/beta.hpp"
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#include "common/utils.hpp"
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#include "core/commandbuffer.hpp"
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#include "core/image.hpp"
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#include <array>
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#include <utility>
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#include <cstddef>
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#include <cstdint>
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using namespace LSFG_3_1P::Shaders;
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Beta::Beta(Vulkan& vk, std::array<std::array<Core::Image, 2>, 3> inImgs)
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: inImgs(std::move(inImgs)) {
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// create resources
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this->shaderModules = {{
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vk.shaders.getShader(vk.device, "p_beta[0]",
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{ { 1, VK_DESCRIPTOR_TYPE_SAMPLER },
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{ 6, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE },
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{ 2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE } }),
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vk.shaders.getShader(vk.device, "p_beta[1]",
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{ { 1, VK_DESCRIPTOR_TYPE_SAMPLER },
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{ 2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE },
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{ 2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE } }),
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vk.shaders.getShader(vk.device, "p_beta[2]",
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{ { 1, VK_DESCRIPTOR_TYPE_SAMPLER },
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{ 2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE },
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{ 2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE } }),
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vk.shaders.getShader(vk.device, "p_beta[3]",
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{ { 1, VK_DESCRIPTOR_TYPE_SAMPLER },
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{ 2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE },
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{ 2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE } }),
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vk.shaders.getShader(vk.device, "p_beta[4]",
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{ { 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER },
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{ 1, VK_DESCRIPTOR_TYPE_SAMPLER },
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{ 2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE },
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{ 6, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE } })
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}};
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this->pipelines = {{
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vk.shaders.getPipeline(vk.device, "p_beta[0]"),
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vk.shaders.getPipeline(vk.device, "p_beta[1]"),
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vk.shaders.getPipeline(vk.device, "p_beta[2]"),
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vk.shaders.getPipeline(vk.device, "p_beta[3]"),
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vk.shaders.getPipeline(vk.device, "p_beta[4]")
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}};
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this->samplers.at(0) = vk.resources.getSampler(vk.device);
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this->samplers.at(1) = vk.resources.getSampler(vk.device,
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VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, VK_COMPARE_OP_NEVER, true);
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for (size_t i = 0; i < 3; i++)
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this->firstDescriptorSet.at(i) = Core::DescriptorSet(vk.device, vk.descriptorPool, this->shaderModules.at(0));
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for (size_t i = 0; i < 4; i++)
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this->descriptorSets.at(i) = Core::DescriptorSet(vk.device, vk.descriptorPool, this->shaderModules.at(i + 1));
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this->buffer = vk.resources.getBuffer(vk.device, 0.5F);
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// create internal images/outputs
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const VkExtent2D extent = this->inImgs.at(0).at(0).getExtent();
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for (size_t i = 0; i < 2; i++) {
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this->tempImgs1.at(i) = Core::Image(vk.device, extent);
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this->tempImgs2.at(i) = Core::Image(vk.device, extent);
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}
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for (size_t i = 0; i < 6; i++)
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this->outImgs.at(i) = Core::Image(vk.device,
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{ extent.width >> i, extent.height >> i },
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VK_FORMAT_R8_UNORM);
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// hook up shaders
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for (size_t i = 0; i < 3; i++) {
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this->firstDescriptorSet.at(i).update(vk.device)
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.add(VK_DESCRIPTOR_TYPE_SAMPLER, this->samplers.at(1))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->inImgs.at((i + 1) % 3))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->inImgs.at((i + 2) % 3))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->inImgs.at(i % 3))
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.add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, this->tempImgs1)
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.build();
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}
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this->descriptorSets.at(0).update(vk.device)
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.add(VK_DESCRIPTOR_TYPE_SAMPLER, this->samplers.at(0))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->tempImgs1)
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.add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, this->tempImgs2)
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.build();
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this->descriptorSets.at(1).update(vk.device)
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.add(VK_DESCRIPTOR_TYPE_SAMPLER, this->samplers.at(0))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->tempImgs2)
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.add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, this->tempImgs1)
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.build();
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this->descriptorSets.at(2).update(vk.device)
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.add(VK_DESCRIPTOR_TYPE_SAMPLER, this->samplers.at(0))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->tempImgs1)
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.add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, this->tempImgs2)
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.build();
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this->descriptorSets.at(3).update(vk.device)
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.add(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, this->buffer)
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.add(VK_DESCRIPTOR_TYPE_SAMPLER, this->samplers.at(0))
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.add(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, this->tempImgs2)
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.add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, this->outImgs)
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.build();
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}
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void Beta::Dispatch(const Core::CommandBuffer& buf, uint64_t frameCount) {
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// first pass
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const auto extent = this->tempImgs1.at(0).getExtent();
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uint32_t threadsX = (extent.width + 7) >> 3;
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uint32_t threadsY = (extent.height + 7) >> 3;
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Utils::BarrierBuilder(buf)
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.addW2R(this->inImgs.at(0))
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.addW2R(this->inImgs.at(1))
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.addW2R(this->inImgs.at(2))
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.addR2W(this->tempImgs1)
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.build();
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this->pipelines.at(0).bind(buf);
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this->firstDescriptorSet.at(frameCount % 3).bind(buf, this->pipelines.at(0));
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buf.dispatch(threadsX, threadsY, 1);
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// second pass
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Utils::BarrierBuilder(buf)
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.addW2R(this->tempImgs1)
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.addR2W(this->tempImgs2)
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.build();
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this->pipelines.at(1).bind(buf);
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this->descriptorSets.at(0).bind(buf, this->pipelines.at(1));
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buf.dispatch(threadsX, threadsY, 1);
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// third pass
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Utils::BarrierBuilder(buf)
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.addW2R(this->tempImgs2)
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.addR2W(this->tempImgs1)
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.build();
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this->pipelines.at(2).bind(buf);
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this->descriptorSets.at(1).bind(buf, this->pipelines.at(2));
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buf.dispatch(threadsX, threadsY, 1);
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// fourth pass
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Utils::BarrierBuilder(buf)
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.addW2R(this->tempImgs1)
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.addR2W(this->tempImgs2)
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.build();
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this->pipelines.at(3).bind(buf);
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this->descriptorSets.at(2).bind(buf, this->pipelines.at(3));
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buf.dispatch(threadsX, threadsY, 1);
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// fifth pass
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threadsX = (extent.width + 31) >> 5;
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threadsY = (extent.height + 31) >> 5;
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Utils::BarrierBuilder(buf)
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.addW2R(this->tempImgs2)
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.addR2W(this->outImgs)
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.build();
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this->pipelines.at(4).bind(buf);
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this->descriptorSets.at(3).bind(buf, this->pipelines.at(4));
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buf.dispatch(threadsX, threadsY, 1);
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}
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