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https://github.com/PancakeTAS/lsfg-vk.git
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71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
#pragma once
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#include <vulkan/vulkan_core.h>
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#include <functional>
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace LSFG_3_1P {
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///
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/// Initialize the LSFG library.
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///
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/// @param deviceUUID The UUID of the Vulkan device to use.
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/// @param isHdr Whether the images are in HDR format.
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/// @param flowScale Internal flow scale factor.
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/// @param generationCount Number of frames to generate.
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/// @param loader Function to load shader source code by name.
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///
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/// @throws LSFG::vulkan_error if Vulkan objects fail to initialize.
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///
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__attribute__((visibility("default")))
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void initialize(uint64_t deviceUUID,
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bool isHdr, float flowScale, uint64_t generationCount,
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const std::function<std::vector<uint8_t>(const std::string&)>& loader);
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///
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/// Create a new LSFG context on a swapchain.
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///
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/// @param in0 File descriptor for the first input image.
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/// @param in1 File descriptor for the second input image.
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/// @param outN File descriptor for each output image. This defines the LSFG level.
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/// @param extent The size of the images
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/// @param format The format of the images.
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/// @return A unique identifier for the created context.
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///
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/// @throws LSFG::vulkan_error if the context cannot be created.
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///
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__attribute__((visibility("default")))
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int32_t createContext(
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int in0, int in1, const std::vector<int>& outN,
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VkExtent2D extent, VkFormat format);
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///
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/// Present a context.
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///
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/// @param id Unique identifier of the context to present.
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/// @param inSem Semaphore to wait on before starting the generation.
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/// @param outSem Semaphores to signal once each output image is ready.
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///
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/// @throws LSFG::vulkan_error if the context cannot be presented.
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///
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__attribute__((visibility("default")))
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void presentContext(int32_t id, int inSem, const std::vector<int>& outSem);
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///
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/// Delete an LSFG context.
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///
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/// @param id Unique identifier of the context to delete.
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///
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__attribute__((visibility("default")))
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void deleteContext(int32_t id);
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///
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/// Deinitialize the LSFG library.
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///
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__attribute__((visibility("default")))
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void finalize();
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}
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