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https://github.com/PancakeTAS/lsfg-vk.git
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57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
#pragma once
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#include "core/instance.hpp"
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#include <vulkan/vulkan_core.h>
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#include <cstdint>
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#include <memory>
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namespace LSFG::Core {
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///
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/// C++ wrapper class for a Vulkan device.
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///
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/// This class manages the lifetime of a Vulkan device.
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///
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class Device {
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public:
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///
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/// Create the device.
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///
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/// @param instance Vulkan instance
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/// @param deviceUUID The UUID of the Vulkan device to use.
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/// @param forceDisableFp16 Force-disable FP16 shaders.
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///
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/// @throws LSFG::vulkan_error if object creation fails.
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///
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Device(const Instance& instance, uint64_t deviceUUID, bool forceDisableFp16);
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/// Get the Vulkan handle.
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[[nodiscard]] auto handle() const { return *this->device; }
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/// Get the physical device associated with this logical device.
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[[nodiscard]] VkPhysicalDevice getPhysicalDevice() const { return this->physicalDevice; }
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/// Get the compute queue family index.
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[[nodiscard]] uint32_t getComputeFamilyIdx() const { return this->computeFamilyIdx; }
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/// Get the compute queue.
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[[nodiscard]] VkQueue getComputeQueue() const { return this->computeQueue; }
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/// Check if the device supports FP16.
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[[nodiscard]] bool getFP16Support() const { return this->supportsFP16; }
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// Trivially copyable, moveable and destructible
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Device(const Core::Device&) noexcept = default;
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Device& operator=(const Core::Device&) noexcept = default;
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Device(Device&&) noexcept = default;
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Device& operator=(Device&&) noexcept = default;
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~Device() = default;
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private:
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std::shared_ptr<VkDevice> device;
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VkPhysicalDevice physicalDevice{};
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uint32_t computeFamilyIdx{0};
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bool supportsFP16{false};
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VkQueue computeQueue{};
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};
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}
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