lsfg-vk/include/config/config.hpp
2025-08-12 20:30:34 +02:00

62 lines
1.8 KiB
C++

#pragma once
#include <vulkan/vulkan_core.h>
#include <filesystem>
#include <chrono>
#include <cstddef>
#include <string>
namespace Config {
/// lsfg-vk configuration
struct Configuration {
/// Whether lsfg-vk should be loaded in the first place.
bool enable{false};
/// Path to Lossless.dll.
std::string dll;
/// Whether FP16 is force-disabled
bool no_fp16{false};
/// The frame generation muliplier
size_t multiplier{2};
/// The internal flow scale factor
float flowScale{1.0F};
/// Whether performance mode is enabled
bool performance{false};
/// Whether HDR is enabled
bool hdr{false};
/// Experimental flag for overriding the synchronization method.
VkPresentModeKHR e_present;
/// Path to the configuration file.
std::filesystem::path config_file;
/// File timestamp of the configuration file
std::chrono::time_point<std::chrono::file_clock> timestamp;
};
/// Active configuration. Must be set in main.cpp.
extern Configuration activeConf;
///
/// Read the configuration file while preserving the previous configuration
/// in case of an error.
///
/// @param file The path to the configuration file.
///
/// @throws std::runtime_error if an error occurs while loading the configuration file.
///
void updateConfig(const std::string& file);
///
/// Get the configuration for a game.
///
/// @param name The name of the executable to fetch.
/// @return The configuration for the game or global configuration.
///
/// @throws std::runtime_error if the configuration is invalid.
///
Configuration getConfig(const std::pair<std::string, std::string>& name);
}