lsfg-vk/framegen/include/vk/core/shadermodule.hpp
PancakeTAS 7137310e53
refactor: remove default constructors
not sure if this is a good idea, but seeing how I've messed up vector allocations in the past, this might prevent bugs from happening
2025-09-10 17:53:42 +02:00

48 lines
1.4 KiB
C++

#pragma once
#include "vk/core/device.hpp"
#include <vulkan/vulkan_core.h>
#include <cstdint>
#include <cstddef>
#include <vector>
#include <memory>
namespace VK::Core {
///
/// C++ wrapper class for a Vulkan shader module.
///
/// This class manages the lifetime of a Vulkan shader module.
///
class ShaderModule {
public:
///
/// Create the shader module.
///
/// @param device Vulkan device
/// @param code SPIR-V bytecode for the shader.
/// @param sampledImages Number of sampled images in the shader.
/// @param storageImages Number of storage images in the shader.
/// @param buffers Number of uniform/storage buffers in the shader.
/// @param samplers Number of samplers in the shader.
///
/// @throws VK::vulkan_error if object creation fails.
///
ShaderModule(const Device& device, const std::vector<uint8_t>& code,
size_t sampledImages,
size_t storageImages,
size_t buffers,
size_t samplers);
/// Get the Vulkan handle.
[[nodiscard]] auto handle() const { return *this->shaderModule; }
/// Get the descriptor set layout.
[[nodiscard]] auto getLayout() const { return *this->descriptorSetLayout; }
private:
std::shared_ptr<VkShaderModule> shaderModule;
std::shared_ptr<VkDescriptorSetLayout> descriptorSetLayout;
};
}