lsfg-vk/framegen/include/core/descriptorset.hpp
2025-08-12 20:30:34 +02:00

128 lines
5.2 KiB
C++

#pragma once
#include "core/buffer.hpp"
#include "core/commandbuffer.hpp"
#include "core/descriptorpool.hpp"
#include "core/image.hpp"
#include "core/pipeline.hpp"
#include "core/sampler.hpp"
#include "core/shadermodule.hpp"
#include "core/device.hpp"
#include <vulkan/vulkan_core.h>
#include <vector>
#include <cstddef>
#include <array>
#include <optional>
#include <memory>
namespace LSFG::Core {
class DescriptorSetUpdateBuilder;
///
/// C++ wrapper class for a Vulkan descriptor set.
///
/// This class manages the lifetime of a Vulkan descriptor set.
///
class DescriptorSet {
public:
DescriptorSet() noexcept = default;
///
/// Create the descriptor set.
///
/// @param device Vulkan device
/// @param pool Descriptor pool to allocate from
/// @param shaderModule Shader module to use for the descriptor set
///
/// @throws LSFG::vulkan_error if object creation fails.
///
DescriptorSet(const Core::Device& device,
const DescriptorPool& pool, const ShaderModule& shaderModule);
///
/// Update the descriptor set with resources.
///
/// @param device Vulkan device
///
[[nodiscard]] DescriptorSetUpdateBuilder update(const Core::Device& device) const;
///
/// Bind a descriptor set to a command buffer.
///
/// @param commandBuffer Command buffer to bind the descriptor set to.
/// @param pipeline Pipeline to bind the descriptor set to.
///
void bind(const CommandBuffer& commandBuffer, const Pipeline& pipeline) const;
/// Get the Vulkan handle.
[[nodiscard]] auto handle() const { return *this->descriptorSet; }
/// Trivially copyable, moveable and destructible
DescriptorSet(const DescriptorSet&) noexcept = default;
DescriptorSet& operator=(const DescriptorSet&) noexcept = default;
DescriptorSet(DescriptorSet&&) noexcept = default;
DescriptorSet& operator=(DescriptorSet&&) noexcept = default;
~DescriptorSet() = default;
private:
std::shared_ptr<VkDescriptorSet> descriptorSet;
};
///
/// Builder class for updating a descriptor set.
///
class DescriptorSetUpdateBuilder {
friend class DescriptorSet;
public:
/// Add a resource to the descriptor set update.
DescriptorSetUpdateBuilder& add(VkDescriptorType type, const Image& image);
DescriptorSetUpdateBuilder& add(VkDescriptorType type, const Sampler& sampler);
DescriptorSetUpdateBuilder& add(VkDescriptorType type, const Buffer& buffer);
DescriptorSetUpdateBuilder& add(VkDescriptorType type); // empty entry
/// Add a list of resources to the descriptor set update.
DescriptorSetUpdateBuilder& add(VkDescriptorType type, const std::vector<Image>& images) {
for (const auto& image : images) this->add(type, image); return *this; }
DescriptorSetUpdateBuilder& add(VkDescriptorType type, const std::vector<Sampler>& samplers) {
for (const auto& sampler : samplers) this->add(type, sampler); return *this; }
DescriptorSetUpdateBuilder& add(VkDescriptorType type, const std::vector<Buffer>& buffers) {
for (const auto& buffer : buffers) this->add(type, buffer); return *this; }
/// Add an array of resources
template<std::size_t N>
DescriptorSetUpdateBuilder& add(VkDescriptorType type, const std::array<Image, N>& images) {
for (const auto& image : images) this->add(type, image); return *this; }
template<std::size_t N>
DescriptorSetUpdateBuilder& add(VkDescriptorType type, const std::array<Sampler, N>& samplers) {
for (const auto& sampler : samplers) this->add(type, sampler); return *this; }
template<std::size_t N>
DescriptorSetUpdateBuilder& add(VkDescriptorType type, const std::array<Buffer, N>& buffers) {
for (const auto& buffer : buffers) this->add(type, buffer); return *this; }
/// Add an optional resource to the descriptor set update.
DescriptorSetUpdateBuilder& add(VkDescriptorType type, const std::optional<Image>& image) {
if (image.has_value()) this->add(type, *image); else this->add(type); return *this; }
DescriptorSetUpdateBuilder& add(VkDescriptorType type, const std::optional<Sampler>& sampler) {
if (sampler.has_value()) this->add(type, *sampler); else this->add(type); return *this; }
DescriptorSetUpdateBuilder& add(VkDescriptorType type, const std::optional<Buffer>& buffer) {
if (buffer.has_value()) this->add(type, *buffer); else this->add(type); return *this; }
/// Finish building the descriptor set update.
void build();
private:
const DescriptorSet* descriptorSet;
const Core::Device* device;
DescriptorSetUpdateBuilder(const DescriptorSet& descriptorSet, const Core::Device& device)
: descriptorSet(&descriptorSet), device(&device) {}
std::vector<VkWriteDescriptorSet> entries;
size_t bufferIdx{0};
size_t samplerIdx{16};
size_t inputIdx{32};
size_t outputIdx{48};
};
}