lsfg-vk/lsfg-vk-v3.1/include/core/commandbuffer.hpp
2025-07-10 02:12:58 +02:00

112 lines
3.9 KiB
C++

#pragma once
#include "core/commandpool.hpp"
#include "core/fence.hpp"
#include "core/semaphore.hpp"
#include "core/device.hpp"
#include <vulkan/vulkan_core.h>
#include <cstdint>
#include <optional>
#include <vector>
#include <memory>
namespace LSFG::Core {
/// State of the command buffer.
enum class CommandBufferState {
/// Command buffer is not initialized or has been destroyed.
Invalid,
/// Command buffer has been created.
Empty,
/// Command buffer recording has started.
Recording,
/// Command buffer recording has ended.
Full,
/// Command buffer has been submitted to a queue.
Submitted
};
///
/// C++ wrapper class for a Vulkan command buffer.
///
/// This class manages the lifetime of a Vulkan command buffer.
///
class CommandBuffer {
public:
CommandBuffer() noexcept = default;
///
/// Create the command buffer.
///
/// @param device Vulkan device
/// @param pool Vulkan command pool
///
/// @throws LSFG::vulkan_error if object creation fails.
///
CommandBuffer(const Core::Device& device, const CommandPool& pool);
///
/// Begin recording commands in the command buffer.
///
/// @throws std::logic_error if the command buffer is in Empty state
/// @throws LSFG::vulkan_error if beginning the command buffer fails.
///
void begin();
///
/// Dispatch a compute command.
///
/// @param x Number of groups in the X dimension
/// @param y Number of groups in the Y dimension
/// @param z Number of groups in the Z dimension
///
/// @throws std::logic_error if the command buffer is not in Recording state
///
void dispatch(uint32_t x, uint32_t y, uint32_t z) const;
///
/// End recording commands in the command buffer.
///
/// @throws std::logic_error if the command buffer is not in Recording state
/// @throws LSFG::vulkan_error if ending the command buffer fails.
///
void end();
///
/// Submit the command buffer to a queue.
///
/// @param queue Vulkan queue to submit to
/// @param fence Optional fence to signal when the command buffer has finished executing
/// @param waitSemaphores Semaphores to wait on before executing the command buffer
/// @param waitSemaphoreValues Values for the semaphores to wait on
/// @param signalSemaphores Semaphores to signal after executing the command buffer
/// @param signalSemaphoreValues Values for the semaphores to signal
///
/// @throws std::logic_error if the command buffer is not in Full state.
/// @throws LSFG::vulkan_error if submission fails.
///
void submit(VkQueue queue, std::optional<Fence> fence,
const std::vector<Semaphore>& waitSemaphores = {},
std::optional<std::vector<uint64_t>> waitSemaphoreValues = std::nullopt,
const std::vector<Semaphore>& signalSemaphores = {},
std::optional<std::vector<uint64_t>> signalSemaphoreValues = std::nullopt);
/// Get the state of the command buffer.
[[nodiscard]] CommandBufferState getState() const { return *this->state; }
/// Get the Vulkan handle.
[[nodiscard]] auto handle() const { return *this->commandBuffer; }
/// Trivially copyable, moveable and destructible
CommandBuffer(const CommandBuffer&) noexcept = default;
CommandBuffer& operator=(const CommandBuffer&) noexcept = default;
CommandBuffer(CommandBuffer&&) noexcept = default;
CommandBuffer& operator=(CommandBuffer&&) noexcept = default;
~CommandBuffer() = default;
private:
std::shared_ptr<CommandBufferState> state;
std::shared_ptr<VkCommandBuffer> commandBuffer;
};
}