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https://github.com/PancakeTAS/lsfg-vk.git
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112 lines
3.9 KiB
C++
112 lines
3.9 KiB
C++
#pragma once
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#include "core/commandpool.hpp"
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#include "core/fence.hpp"
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#include "core/semaphore.hpp"
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#include "core/device.hpp"
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#include <vulkan/vulkan_core.h>
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#include <cstdint>
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#include <optional>
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#include <vector>
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#include <memory>
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namespace LSFG::Core {
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/// State of the command buffer.
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enum class CommandBufferState {
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/// Command buffer is not initialized or has been destroyed.
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Invalid,
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/// Command buffer has been created.
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Empty,
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/// Command buffer recording has started.
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Recording,
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/// Command buffer recording has ended.
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Full,
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/// Command buffer has been submitted to a queue.
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Submitted
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};
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///
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/// C++ wrapper class for a Vulkan command buffer.
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///
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/// This class manages the lifetime of a Vulkan command buffer.
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///
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class CommandBuffer {
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public:
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CommandBuffer() noexcept = default;
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///
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/// Create the command buffer.
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///
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/// @param device Vulkan device
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/// @param pool Vulkan command pool
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///
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/// @throws LSFG::vulkan_error if object creation fails.
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///
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CommandBuffer(const Core::Device& device, const CommandPool& pool);
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///
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/// Begin recording commands in the command buffer.
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///
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/// @throws std::logic_error if the command buffer is in Empty state
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/// @throws LSFG::vulkan_error if beginning the command buffer fails.
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///
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void begin();
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///
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/// Dispatch a compute command.
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///
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/// @param x Number of groups in the X dimension
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/// @param y Number of groups in the Y dimension
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/// @param z Number of groups in the Z dimension
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///
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/// @throws std::logic_error if the command buffer is not in Recording state
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///
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void dispatch(uint32_t x, uint32_t y, uint32_t z) const;
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///
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/// End recording commands in the command buffer.
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///
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/// @throws std::logic_error if the command buffer is not in Recording state
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/// @throws LSFG::vulkan_error if ending the command buffer fails.
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///
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void end();
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///
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/// Submit the command buffer to a queue.
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///
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/// @param queue Vulkan queue to submit to
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/// @param fence Optional fence to signal when the command buffer has finished executing
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/// @param waitSemaphores Semaphores to wait on before executing the command buffer
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/// @param waitSemaphoreValues Values for the semaphores to wait on
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/// @param signalSemaphores Semaphores to signal after executing the command buffer
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/// @param signalSemaphoreValues Values for the semaphores to signal
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///
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/// @throws std::logic_error if the command buffer is not in Full state.
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/// @throws LSFG::vulkan_error if submission fails.
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///
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void submit(VkQueue queue, std::optional<Fence> fence,
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const std::vector<Semaphore>& waitSemaphores = {},
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std::optional<std::vector<uint64_t>> waitSemaphoreValues = std::nullopt,
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const std::vector<Semaphore>& signalSemaphores = {},
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std::optional<std::vector<uint64_t>> signalSemaphoreValues = std::nullopt);
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/// Get the state of the command buffer.
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[[nodiscard]] CommandBufferState getState() const { return *this->state; }
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/// Get the Vulkan handle.
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[[nodiscard]] auto handle() const { return *this->commandBuffer; }
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/// Trivially copyable, moveable and destructible
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CommandBuffer(const CommandBuffer&) noexcept = default;
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CommandBuffer& operator=(const CommandBuffer&) noexcept = default;
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CommandBuffer(CommandBuffer&&) noexcept = default;
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CommandBuffer& operator=(CommandBuffer&&) noexcept = default;
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~CommandBuffer() = default;
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private:
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std::shared_ptr<CommandBufferState> state;
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std::shared_ptr<VkCommandBuffer> commandBuffer;
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};
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}
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