mirror of
https://github.com/PancakeTAS/lsfg-vk.git
synced 2025-10-30 07:01:10 +00:00
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
#pragma once
|
|
|
|
#include "core/device.hpp"
|
|
|
|
#include <vulkan/vulkan_core.h>
|
|
|
|
#include <cstdint>
|
|
#include <cstddef>
|
|
#include <utility>
|
|
#include <vector>
|
|
#include <memory>
|
|
|
|
namespace LSFG::Core {
|
|
|
|
///
|
|
/// C++ wrapper class for a Vulkan shader module.
|
|
///
|
|
/// This class manages the lifetime of a Vulkan shader module.
|
|
///
|
|
class ShaderModule {
|
|
public:
|
|
ShaderModule() noexcept = default;
|
|
|
|
///
|
|
/// Create the shader module.
|
|
///
|
|
/// @param device Vulkan device
|
|
/// @param code SPIR-V bytecode for the shader.
|
|
/// @param descriptorTypes Descriptor types used in the shader.
|
|
///
|
|
/// @throws LSFG::vulkan_error if object creation fails.
|
|
///
|
|
ShaderModule(const Core::Device& device, const std::vector<uint8_t>& code,
|
|
const std::vector<std::pair<size_t, VkDescriptorType>>& descriptorTypes);
|
|
|
|
/// Get the Vulkan handle.
|
|
[[nodiscard]] auto handle() const { return *this->shaderModule; }
|
|
/// Get the descriptor set layout.
|
|
[[nodiscard]] auto getLayout() const { return *this->descriptorSetLayout; }
|
|
|
|
/// Trivially copyable, moveable and destructible
|
|
ShaderModule(const ShaderModule&) noexcept = default;
|
|
ShaderModule& operator=(const ShaderModule&) noexcept = default;
|
|
ShaderModule(ShaderModule&&) noexcept = default;
|
|
ShaderModule& operator=(ShaderModule&&) noexcept = default;
|
|
~ShaderModule() = default;
|
|
private:
|
|
std::shared_ptr<VkShaderModule> shaderModule;
|
|
std::shared_ptr<VkDescriptorSetLayout> descriptorSetLayout;
|
|
};
|
|
|
|
}
|