Lossless Scaling Frame Generation on Linux
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2025-07-26 17:55:26 +02:00
.github various fixes all over 2025-07-26 01:13:08 +02:00
framegen reduce cmake compatibility levels 2025-07-25 23:29:59 +02:00
include test: remove raygui 2025-07-25 19:42:02 +02:00
scripts various fixes all over 2025-07-26 01:13:08 +02:00
src reduce cmake compatibility levels 2025-07-25 23:29:59 +02:00
thirdparty reduce cmake compatibility levels 2025-07-25 23:29:59 +02:00
ui ui: deploy default configuration 2025-07-26 01:21:16 +02:00
.clang-tidy speed-up compilation a bit 2025-07-18 17:26:08 +02:00
.gitattributes extract shaders from Lossless.dll 2025-07-04 13:32:41 +02:00
.gitignore meta: change version number to 0.9.0 2025-07-25 22:54:30 +02:00
.gitmodules test: use volk rather than Vulkan linkage 2025-07-25 19:42:02 +02:00
CMakeLists.txt reduce cmake compatibility levels 2025-07-25 23:29:59 +02:00
LICENSE.md docs: readme & license 2025-07-04 15:16:45 +02:00
README.md meta: change version number to 0.9.0 2025-07-25 22:54:30 +02:00
VkLayer_LS_frame_generation.json test: packaging workflow 2025-07-25 19:42:02 +02:00

lsfg-vk

Lossless Scaling is a Windows-exclusive app with the goal of bringing frame generation (among other features) to every single game or app.

lsfg-vk brings this frame generation to Linux users by acting as a Vulkan layer inbetween your game and your graphics card.

Tip

This is a pre-release. We are still ironing out the last few issues before finally releasing a first version, so beware of any issues you encounter on the way and report them via GitHub issues or the Discord.

Installation

lsfg-vk can run on a variety of Linux distributions:

  • Click here to download lsfg-vk for your distribution
  • Follow this guide if you any more help.

Once installed, open up the lsfg-vk Configuration Window which should hopefully appear in your application menu.

Please see the Wiki for more information and join the Discord for help (needs Steam verification).

Credits

Most of the project has still only been written by me, PancakeTAS, but I couldn't have done it without the help of these people:

  • 0xNULLderef: Teaching me how to reverse engineer software.
  • Caliel666: Writing the initial draft of the user interface.
  • Samueru-sama: Helping with various things XDG as well as app images and testing.
  • Other contributors: Thank you for your contribution!

I'd also like to thank every single person sponsoring this project. Thanks to you I'll be able to invest more time into this and hopefully bring some cool new features to everyone.