mirror of
https://github.com/PancakeTAS/lsfg-vk.git
synced 2025-10-30 07:01:10 +00:00
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
#pragma once
|
|
|
|
#include "core/commandbuffer.hpp"
|
|
#include "core/shadermodule.hpp"
|
|
#include "core/device.hpp"
|
|
|
|
#include <vulkan/vulkan_core.h>
|
|
|
|
#include <memory>
|
|
|
|
namespace LSFG::Core {
|
|
|
|
///
|
|
/// C++ wrapper class for a Vulkan pipeline.
|
|
///
|
|
/// This class manages the lifetime of a Vulkan pipeline.
|
|
///
|
|
class Pipeline {
|
|
public:
|
|
Pipeline() noexcept = default;
|
|
|
|
///
|
|
/// Create a compute pipeline.
|
|
///
|
|
/// @param device Vulkan device
|
|
/// @param shader Shader module to use for the pipeline.
|
|
///
|
|
/// @throws LSFG::vulkan_error if object creation fails.
|
|
///
|
|
Pipeline(const Core::Device& device, const ShaderModule& shader);
|
|
|
|
///
|
|
/// Bind the pipeline to a command buffer.
|
|
///
|
|
/// @param commandBuffer Command buffer to bind the pipeline to.
|
|
///
|
|
void bind(const CommandBuffer& commandBuffer) const;
|
|
|
|
/// Get the Vulkan handle.
|
|
[[nodiscard]] auto handle() const { return *this->pipeline; }
|
|
/// Get the pipeline layout.
|
|
[[nodiscard]] auto getLayout() const { return *this->layout; }
|
|
|
|
/// Trivially copyable, moveable and destructible
|
|
Pipeline(const Pipeline&) noexcept = default;
|
|
Pipeline& operator=(const Pipeline&) noexcept = default;
|
|
Pipeline(Pipeline&&) noexcept = default;
|
|
Pipeline& operator=(Pipeline&&) noexcept = default;
|
|
~Pipeline() = default;
|
|
private:
|
|
std::shared_ptr<VkPipeline> pipeline;
|
|
std::shared_ptr<VkPipelineLayout> layout;
|
|
};
|
|
|
|
}
|