lsfg-vk/lsfg-vk-common/include/core/shadermodule.hpp
2025-07-12 18:27:12 +02:00

52 lines
1.6 KiB
C++

#pragma once
#include "core/device.hpp"
#include <vulkan/vulkan_core.h>
#include <cstdint>
#include <cstddef>
#include <utility>
#include <vector>
#include <memory>
namespace LSFG::Core {
///
/// C++ wrapper class for a Vulkan shader module.
///
/// This class manages the lifetime of a Vulkan shader module.
///
class ShaderModule {
public:
ShaderModule() noexcept = default;
///
/// Create the shader module.
///
/// @param device Vulkan device
/// @param code SPIR-V bytecode for the shader.
/// @param descriptorTypes Descriptor types used in the shader.
///
/// @throws LSFG::vulkan_error if object creation fails.
///
ShaderModule(const Core::Device& device, const std::vector<uint8_t>& code,
const std::vector<std::pair<size_t, VkDescriptorType>>& descriptorTypes);
/// Get the Vulkan handle.
[[nodiscard]] auto handle() const { return *this->shaderModule; }
/// Get the descriptor set layout.
[[nodiscard]] auto getLayout() const { return *this->descriptorSetLayout; }
/// Trivially copyable, moveable and destructible
ShaderModule(const ShaderModule&) noexcept = default;
ShaderModule& operator=(const ShaderModule&) noexcept = default;
ShaderModule(ShaderModule&&) noexcept = default;
ShaderModule& operator=(ShaderModule&&) noexcept = default;
~ShaderModule() = default;
private:
std::shared_ptr<VkShaderModule> shaderModule;
std::shared_ptr<VkDescriptorSetLayout> descriptorSetLayout;
};
}