lsfg-vk/lsfg-vk-v3.1/include/shaders/gamma.hpp
2025-07-12 18:27:12 +02:00

71 lines
2.1 KiB
C++

#pragma once
#include "core/buffer.hpp"
#include "core/commandbuffer.hpp"
#include "core/descriptorset.hpp"
#include "core/image.hpp"
#include "core/pipeline.hpp"
#include "core/sampler.hpp"
#include "core/shadermodule.hpp"
#include "common/utils.hpp"
#include <array>
#include <cstdint>
#include <optional>
#include <vector>
namespace LSFG::Shaders {
///
/// Gamma shader.
///
class Gamma {
public:
Gamma() = default;
///
/// Initialize the shaderchain.
///
/// @param inImgs1 Three sets of four RGBA images, corresponding to a frame count % 3.
/// @param inImg2 Second Input image
/// @param optImg Optional image for non-first passes.
///
/// @throws LSFG::vulkan_error if resource creation fails.
///
Gamma(Vulkan& vk, std::array<std::array<Core::Image, 4>, 3> inImgs1,
Core::Image inImg2, std::optional<Core::Image> optImg);
///
/// Dispatch the shaderchain.
///
void Dispatch(const Core::CommandBuffer& buf, uint64_t frameCount, uint64_t pass_idx);
/// Get the output image
[[nodiscard]] const auto& getOutImage() const { return this->outImg; }
/// Trivially copyable, moveable and destructible
Gamma(const Gamma&) noexcept = default;
Gamma& operator=(const Gamma&) noexcept = default;
Gamma(Gamma&&) noexcept = default;
Gamma& operator=(Gamma&&) noexcept = default;
~Gamma() = default;
private:
std::array<Core::ShaderModule, 5> shaderModules;
std::array<Core::Pipeline, 5> pipelines;
std::array<Core::Sampler, 3> samplers;
struct GammaPass {
Core::Buffer buffer;
std::array<Core::DescriptorSet, 3> firstDescriptorSet;
std::array<Core::DescriptorSet, 4> descriptorSets;
};
std::vector<GammaPass> passes;
std::array<std::array<Core::Image, 4>, 3> inImgs1;
Core::Image inImg2;
std::optional<Core::Image> optImg;
std::array<Core::Image, 4> tempImgs1;
std::array<Core::Image, 4> tempImgs2;
Core::Image outImg;
};
}