lsfg-vk/lsfg-vk-gen/include/shaderchains/epsilon.hpp
2025-07-04 13:32:41 +02:00

86 lines
2.8 KiB
C++

#ifndef EPSILON_HPP
#define EPSILON_HPP
#include "pool/shaderpool.hpp"
#include "core/buffer.hpp"
#include "core/commandbuffer.hpp"
#include "core/descriptorpool.hpp"
#include "core/descriptorset.hpp"
#include "core/image.hpp"
#include "core/pipeline.hpp"
#include "core/shadermodule.hpp"
#include "core/device.hpp"
#include <array>
namespace LSFG::Shaderchains {
///
/// Shader chain epsilon.
///
/// Takes three 8-bit RGBA textures, a fourth 8-bit R texture, an optional fifth
/// half-res 16-bit RGBA texture and produces a full-res 16-bit RGBA texture.
///
class Epsilon {
public:
Epsilon() = default;
///
/// Initialize the shaderchain.
///
/// @param device The Vulkan device to create the resources on.
/// @param shaderpool The shader pool to use for shader modules.
/// @param pool The descriptor pool to use for descriptor sets.
/// @param inImgs1 The first set of input images to process.
/// @param inImg2 The second type image to process.
/// @param optImg An optional additional input from the previous pass.
/// @param genc Amount of frames to generate.
///
/// @throws LSFG::vulkan_error if resource creation fails.
///
Epsilon(const Core::Device& device, Pool::ShaderPool& shaderpool,
const Core::DescriptorPool& pool,
std::array<Core::Image, 3> inImgs1,
Core::Image inImg2,
std::optional<Core::Image> optImg,
size_t genc);
///
/// Dispatch the shaderchain.
///
/// @param buf The command buffer to use for dispatching.
/// @param pass The pass number.
///
/// @throws std::logic_error if the command buffer is not recording.
///
void Dispatch(const Core::CommandBuffer& buf, uint64_t pass);
/// Get the output image.
[[nodiscard]] const auto& getOutImage() const { return this->outImg; }
/// Trivially copyable, moveable and destructible
Epsilon(const Epsilon&) noexcept = default;
Epsilon& operator=(const Epsilon&) noexcept = default;
Epsilon(Epsilon&&) noexcept = default;
Epsilon& operator=(Epsilon&&) noexcept = default;
~Epsilon() = default;
private:
std::array<Core::ShaderModule, 4> shaderModules;
std::array<Core::Pipeline, 4> pipelines;
std::array<Core::DescriptorSet, 3> descriptorSets;
std::vector<Core::DescriptorSet> nDescriptorSets;
std::vector<Core::Buffer> buffers;
std::array<Core::Image, 3> inImgs1;
Core::Image inImg2;
std::optional<Core::Image> optImg;
std::array<Core::Image, 4> tempImgs1;
std::array<Core::Image, 4> tempImgs2;
Core::Image outImg;
};
}
#endif // EPSILON_HPP